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DrunkonDuty's latest activity
DrunkonDuty
replied to the thread
How do you like to start a campaign
.
Nowadays I like my PCs to have connections to one another set up as part of session 0. The actual starting session will usually be a...
Dec 11, 2025
DrunkonDuty
reacted to
Celebrim's post
in the thread
How do you like to start a campaign
with
Like
.
Always start a campaign with a BANG!!! My favorite way to start a campaign is with a massive disaster. Start it with something...
Dec 11, 2025
DrunkonDuty
reacted to
zarionofarabel's post
in the thread
How do you like to start a campaign
with
Like
.
I like to have a Session Zero that includes group PC creation wherein the players decide on preexisting relationships between the PCs. I...
Dec 11, 2025
DrunkonDuty
reacted to
prabe's post
in the thread
How do you like to start a campaign
with
Like
.
I've had the PCs show up at a specific place, at a specific time, all having received letters suggesting they should be there, then. The...
Dec 11, 2025
DrunkonDuty
reacted to
zakael19's post
in the thread
How do you like to start a campaign
with
Like
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My two Stonetop campaigns, with a set of provocative questions at a few of the PCs to set the scene ("Judge, when the last kid went...
Dec 11, 2025
DrunkonDuty
reacted to
TheSword's post
in the thread
How do you like to start a campaign
with
Like
.
I recently re-read Blood of Elves from the Witcher series and was struck by how it started. A dozen travelers sharing a campfire on the...
Dec 11, 2025
DrunkonDuty
reacted to
Staffan's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Haha
.
Birds of Prey?
Dec 11, 2025
DrunkonDuty
reacted to
AnotherGuy's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Setting lore matters when it can be used to further their characters' goals. I suspect in a longer campaign it may become easier for...
Dec 11, 2025
DrunkonDuty
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Hm. I am pretty sure you are wrong, in an "assuming the conclusion" sort of way. What is the point of the question? Why do we ask what...
Dec 11, 2025
DrunkonDuty
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
But who is saying that "Lore does not matter and reason for lore does not matter"? I might have missed someone but as far as I can tell...
Dec 11, 2025
DrunkonDuty
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Quite the reverse. Races are part of how players get to personalise their characters. They are more intimately connected with the parts...
Dec 11, 2025
DrunkonDuty
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Meanwhile for me what I get by actively letting everyone create is never what I want and is 90% of the time actively better than what...
Dec 11, 2025
DrunkonDuty
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think some of this comes down to how we personally decide our expectations. When I go out to dinner with friends, I'm not expecting...
Dec 11, 2025
DrunkonDuty
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I was thinking about this thread cycling home yesterday evening, and was puzzled by what seems to be an assumption made in many of the...
Dec 11, 2025
DrunkonDuty
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
.
The notion that there is some sort of trade off between player and GM enjoyment of the game - on some posited spectrum from "dancing...
Dec 11, 2025
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