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DrunkonDuty's latest activity
DrunkonDuty
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Haha
.
No offense to Vancouver, but if I stepped off the plane expecting Santa Barbara and got Vancouver, I would be upset. And extremely cold.
Jan 20, 2026
DrunkonDuty
reacted to
gnarlygninja's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
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I typed up an effortpost arguing why someone's position was very stupid but managed to just close the tab instead of hitting post...
Jan 20, 2026
DrunkonDuty
reacted to
Aellic Mornbringer's post
in the thread
Fighting the Gray Tide (Miniature Painting)
with
Like
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I was going to hold off on posting more images until I had a larger batch done but couldn't help myself after my experiment. I was...
Jan 20, 2026
DrunkonDuty
reacted to
Sacrosanct's post
in the thread
Fighting the Gray Tide (Miniature Painting)
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Like
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Struggling to get details in without bumping the brush into something, painting
Jan 20, 2026
DrunkonDuty
reacted to
Sacrosanct's post
in the thread
Fighting the Gray Tide (Miniature Painting)
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Like
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Dirty down snot. It's like a stretchy glue. Has a tensile strength of a thick spiderweb.
Jan 20, 2026
DrunkonDuty
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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I think this might be related to your problem in the OP. What I mean by that is that, if the GM does their setting and situation work...
Jan 20, 2026
DrunkonDuty
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Jan 20, 2026
DrunkonDuty
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, and when abstract a "Site" out to a nodal-style collection of related scenes as a framework, it's pretty easy to spin this sort of...
Jan 20, 2026
DrunkonDuty
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Site-crawling can also be done improv-style. I just generally frame it as "Ok, who built this? What were they using it for? Who is...
Jan 20, 2026
DrunkonDuty
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Just to "yes, and" this with a commercial product that I keep returning to, this is more or less what the Neverwinter Campaign Setting...
Jan 20, 2026
DrunkonDuty
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 20, 2026
DrunkonDuty
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a...
Jan 20, 2026
DrunkonDuty
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 20, 2026
DrunkonDuty
reacted to
Starfox's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been playing Blades in the Dark lately, and a D&D-esque hack of it I wrote myself. It is very open to player initiatives, and very...
Jan 20, 2026
DrunkonDuty
reacted to
gnarlygninja's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I don't think I've ever been in a player driven campaign that worked. The majority of people I've gamed with have been people playing...
Jan 20, 2026
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