Again, the stat system looks exactly like 3e
a lot of people are still looking at the bottom and thinking that those are the monsters stat bonuses. its just their untrained skill bonuses.
this monsters attribute stats and bonuses are
Str 19 - +4
Con 14 - +2
Dex 15 - +2
Int 15 - +2
Wis 14 - +2...
so stats are the same as they were before, the bonuses listed at the bottom are only really for skill checks that are based off of a particular stat.
As you say for defense, 10+level + stat bonus. In the case of AC, i believe Armor takes the place of a stat bonus.
now for attacks...
+ 4...
Actually, now that i think about it. Could AC just be 10+1/2 level + armor bonus, leaving dex out of the picture completely?
Seems kinda pointless to have it twice.
Well heres my guess at everything
the range and melee attack bonus is a +9, but the Strength and Dex modifiers are 7 and 5. This is likely due to the creature *dual wielding* with two claw attacks, providing a -2 to both. This means the creature has a +4 base attack, which would make sense for...