Hey - you're right on the composition of an elite monster:
-2x hit points
-Elite Recovery (as a trait, action, bonus action) to prevent the monster from being locked down longterm
-a way to increase its effectiveness by about 50% from the baseline for its Challenge Rating. This is the piece that...
With the Dungeon Delver's Guide Kickstarter in its last few days, we want to go over the amazing contributions of some of its writers.
William Fischer designed some of our most devious high-level traps, including the sinister Hourglass Room. He also did the Palace of the Amber Prince dungeon...
The Dungeon Delver’s Guide Kickstarter is coming into its last week! With over £150,000 pledged, we’ve unlocked several stretch goals. Let’s talk about those.
Dungeon Delver’s Guide has a huge, 40-page section that lets you randomly create, tweak, and customize dungeons. But sometimes it’s 30...
As campaigns reach mid to high levels, characters come into their own. A vast array of rare and legendary magic items await treasure hunters. Spellcasters gain access to varied and powerful spells. High-level class abilities offer game-breaking powers.
On the other hand, at high levels, game...
We’ve launched our Dungeon Delver’s Guide kickstarter, and we’re honored by your support! A day after launch, we’re at over £60K. Soon we’ll have stretch goals to announce. But right now, let’s preview another section of the book: our three-page dungeons.
If you’re designing a dungeon adventure...
Welcome to Dungeon Delver’s Guide (coming to Kickstarter very soon!) Our skeletons are smart, have extra arms, are indestructible, and are on fire.
I love designing Level Up monsters (you can check out a whole book of ‘em here), and I couldn’t resist writing lots of new subterranean beasts for...
A descent into a dungeon is not to be made without preparation. For players who love shopping-trip sessions, Dungeon Delver's Guide (coming to Kickstarter on August 30th) offers loads of new equipment, from the mundane (collapsible boats and underwater lanterns) to the spectacular (alchemical...
@lichmaster absolutely, polymorph should have a big impact on CR just like damage transference does! I probably didn't think of it because I don't give it out much - though I give out shapeshifting a lot.
@dave2008 you and Morrus are both right on the question of saving throw proficiencies. And...
What’s below dungeons?
According to fantasy trope, the depths of the earth harbor a vast network of caves. In Dungeon Delver’s Guide (coming to Kickstarter on August 30th), we include a gazetteer of Underland, a primordial cavern realm that is unsettling, unfamiliar—and best avoided by all but...
You’ve baited your story hooks. You’ve got your dungeon map. Now what do you put in all those rooms?
Creating an adventure’s worth of interesting features at once can be challenging. You may encounter writer’s block, or find yourself filling each area with repetitive challenges. (A dungeon...
Hi! I do have some thoughts taht have been cooking in my head on this, which I'd love your thoughts on.
-Resistances and immunities - this is a tricky one: I do feel that they are relevant in CR at times, but most often their importance is much more negligible than you'd expect. I think I...
In EN Publishing’s upcoming Dungeon Delver’s Guide, we’re giving you every tool you need to build story-driven, atmospheric dungeons. And that means we have got to get traps right. Today I want to share the book’s trap-building philosophy, along with a few of the more than a hundred traps you’ll...
Special thanks to Ryan Servis from 2C Gaming for a development pass and William Fischer for an edit pass. Any remaining mistakes are things I added after they did their excellent work.