Recent content by eayres33

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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral shakes his head slightly as he approaches Everett and the townsfolk. “One of my companions and I have come from East End, and at this moment we do not know what has happened in Leed’s Crossing, I was actually hoping you would be able to give us some more information.” “That doesn’t seem...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral shook his head as he surveyed the town, so much death, so much pain and for what? Valdral quickly went about his work attempting to help with the wounded and saying prayers for the dead. The zombies were weighing on Valdral’s mind what kind of monster would raise the dead to fight for...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral nodded, “That is not a bad plan, but if we hope the Kobolds to return we should keep the village looking more or less like it does now, either that or wait to spring an ambush on them just outside of sight of the village.”
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral grimaced as he saw the undead monsters resume their attack on his friend, his companions were falling all around him. “By the grace of the Gods lets end this now,” Valdral said quietly as he called upon the gods once again. Valdral cast sacred flame on the lizard man DC 13 Dex ST or...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral curses under his breath as he sees Everett’s limp body being pushed across the floor. He quickly runs forward and examines Everett’s body trying to keep him from passing. Valdral moves to Q23 and tries to stabilize Everett Medicine check: 1d20+5 23
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral grimaced as he looked at the horrid scene playing out in front of them, “You will harm these men no more,” he screamed as he held his shield and its holy symbol out towards the zombies. Valdral uses his channel divinity to turn undead. Each undead within 30ft of you must make a Wisdom...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral squints his eyes hoping they would adjust to the dark but it was no use. He prays for light and a bright light begins to emanate from his shield as he moved forward. Valdral cast light on his shield and if he has movement left he will move to R21
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral takes a deep breath and looks over to Swithun they had come for a purpose, do they risk it on a possible fool’s errand. “Do we follow Everett and try to rescue his cousin, or we do we see to the task we were assigned first. I’ll follow your lead on this one.”
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    [IC] JM's A Bit of Trouble (Book 2)

    The battle was wearing everyone down and Valdral wiped the sweat from his brow and called upon the gods for another favor. Sacred flame at L8 DC 13 dex save or Sacred Flame Damage: 1d8 3
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    [IC] JM's A Bit of Trouble (Book 2)

    “May the Gods’ blessings be upon you Surina,” Valdral called as he ran towards the battle. Move to S30 and cast healing word on Surina Healing word: 1d4+3 6 That’s it for Valdral’s spells
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral gets up and dusts himself off as he stumbles towards the lizard men his companions are fighting. “These scaled monsters are tough,” he says to no one in particular as he calls force a flash of flame. Valdral gets up using half his movement and then moves to Y32. He casts sacred flame...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral Healing Potion: 2d4+2 6
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    [IC] JM's A Bit of Trouble (Book 2)

    Well that went poorly. Valdral death ST: 1d20 1
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral grunts as both the lizardman’s attacks land and his eyes begin to blur. “Now more than ever,” he said under his breath as he called upon the gods once more. He casts cure wounds on himself, Valdral Cure wounds: 1d8+3 11 AC 17 HP 12/20 SPD 30 Initiative +2 Hit Die 2d8 Spell Slots 1st...
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    [IC] JM's A Bit of Trouble (Book 2)

    Valdral smiled slightly as he saw the kobolds start to drop around his companions, “Keep pushing them back, it looks like they have reinforcements on the way.” Valdral cast sacred flame on K1 DC 13 Dex save Sacred Flame Damage: 1d8 5 AC 17 HP 8/20 SPD 30 Initiative +2 Hit Die 2d8 Spell Slots...
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