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Edgar Ironpelt's latest activity
Edgar Ironpelt
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Players will fight tooth and nail against changes that force their PCs into being the subjects of attrition play. They will try very...
Oct 13, 2025
Edgar Ironpelt
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Frequent-rest games being common is reality. My claim is that they're common because players prefer them to the offered alternatives -...
Oct 13, 2025
Edgar Ironpelt
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
As someone who think about game designs, the current 'meta' of 1-2 fight novas is atrocious. As a player, I'd take this meta over...
Oct 13, 2025
Edgar Ironpelt
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The players doing it are having fun. Usually those players are A: a warlock/hexadin/etc who gets to throw out fireball smite or...
Oct 13, 2025
Edgar Ironpelt
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Players will fight this tooth and nail - and they won't be wrong to do so. As a player I would fight it tooth and nail - or more likely...
Oct 13, 2025
Edgar Ironpelt
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
I've been both, at various time in the past. My current campaign is one where I plan things out, but I can see myself going for the...
Oct 9, 2025
Edgar Ironpelt
replied to the thread
D&D General
Oh Please give me some Happy Backgrounds!!
.
My first though was that maybe the players are (perhaps unconsciously) offering broken-shell characters with grim dark backgrounds as...
Oct 7, 2025
Edgar Ironpelt
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't think "modern" vs "classic" is a useful division. More useful IMHO is the idea of innovations in game mechanics that have been...
Oct 6, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
Yes. Modern bowstrings wear out too. I guess my point is that both modern and D&D-land bowstrings fail - but they very very rarely fail...
Oct 5, 2025
Edgar Ironpelt
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
While there are no numbers that I can find after a in-depth hard core internet search of approximately 2 minutes, I did find a mention...
Oct 5, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
Why do you insist on assuming that bow-using adventurers are incompetent bumblers who don't routinely keep their bowstrings waxed?
Oct 5, 2025
Edgar Ironpelt
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think this comes down to, if you make rules to have something randomly occur, you don't want them to be either so rare as to be never...
Oct 4, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
I did bowhunting at times, so the strings did get dragged out into the Great Outdoors with its cold and wet. I think my strings...
Oct 4, 2025
Edgar Ironpelt
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I know right? It's almost like randomly generated treasure doesn't exist in the game... "Swords are very dominant in D&D." "Nuh uh...
Oct 4, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
In rooms one has been in many times before, yes. In an unfamiliar room where "how high is the ceiling here?" is a live question...
Oct 4, 2025
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