Recent content by Edgar Ironpelt

  1. Edgar Ironpelt

    D&D 3.x I miss 3.5 edition

    Fair enough: I sit rebuked. A given game can have an agreement (probably unspoken), a "game contract" that certain 'hijinx' are PC-only; that the NPCs will avoid them or act as if they don't exist, and if it works for that game, it works for that game. I will call it bad if there is such an...
  2. Edgar Ironpelt

    D&D 3.x I miss 3.5 edition

    The DM using PC style tactics against them often is uncool and unfair, and even bad DMing. But that's because those tactics are exploits that the PCs shouldn't be allowed to use either. That's been a touchstone of mine for a long time when I consider a rule interpretation or new house rule...
  3. Edgar Ironpelt

    D&D 3.x I miss 3.5 edition

    I'm sticking with 3.5e. I do heavily curate it, with a blanket-ban on 'prestige' classes and a "must be approved by the DM (me)" rule for any feats or spells outside of the core. And a white-list of "PCs must be one of the eight core PC races." 3.5e has flaws, and I've written rants about...
  4. Edgar Ironpelt

    Let's Talk About Core Game Mechanics

    For me it's more about what I dislike than what I like - although there are some types of mechanics that I do like. I dislike automatic successes and failures, and I really dislike critical successes and critical failures. And I absolutely detest when critical success or failure produce...
  5. Edgar Ironpelt

    City Supplements - What do we like?

    My preferred city supplements are kits that provide pieces-parts to customize your own towns and cities while perhaps providing an example-city as an example. I'm fond of the old Flying Buffalo CityBooks, and also the even older (1979) Cities random-encounter book by Stephen Abrams and Jon...
  6. Edgar Ironpelt

    Lances were designed to shatter and be disposable?

    My understanding is that tournament lances were designed to break - and were also designed with blunt tips. They were intended for sport, and getting killed by one was a matter of unintended and uncommon bad luck. The lances with pointy tips and a non-easy-to-break design were the ones used when...
  7. Edgar Ironpelt

    Weather Matrices for Real Locations [Simulationism]

    Interesting. I wouldn't want to use cryptic codes that need a key to translate. I'd prefer tiny print that spelled out "overcast" or whatever. Transition to different seasons will be a significant problem: Temperature transitions in climates with wide seasonal swings in temperature, and (I'd...
  8. Edgar Ironpelt

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I say that fighters are pigeon-holed as the "combat machine" or "dumb jock" class rather than "meat shield" but it works out to about the same thing. I like the idea of fighters being skill-monkeys in addition to their fighting ability, but then I like the idea of skill-monkeys in general. At...
  9. Edgar Ironpelt

    What is "railroading" to you (as a player)?

    It looks to me like a bad case of assumption clash and the player believing you to be acting in bad faith. The player may have an unstated assumption, for example, that burning a wish to leave the plane would be arbitrarily ruled to fail with the wish being wasted - and that would be a railroad...
  10. Edgar Ironpelt

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    I had mixed feelings about eliminating the class limits on races in 3.5e, even though I consider 3.5e "peak D&D" On the one hand I don't care for the aesthetics of e.g. Dwarven or Halfing wizards, and other hand there's that bit about making sure each nonhuman race is capable of functioning in a...
  11. Edgar Ironpelt

    What Geek Media Do You Refuse To Partake In?

    Over the years I've become less and less interested in anything involving "moving pictures" - TV, Movies, or Anime - and now I'm at the "refuse to partake" point. I never cared for audiobooks, either. I don't much like "masquerade" works - urban fiction based on the conceit of a secret...
  12. Edgar Ironpelt

    Where Complexity Belongs

    I don't think having a game designed "purely by players" would be practical. Deliberately looking at rules and rule design from a player's POV is important, however. There is a very strong skew toward the GM point of view in common gaming advice and on fora like this one. That's something I've...
  13. Edgar Ironpelt

    Where Complexity Belongs

    The juice needs to be worth the squeeze, not just for the GM, but for the players as well, and not just the first time but after 10 or 100 repetitions. If the complexity involves busywork and jumping through hoops "Because jumping through hoops is fun!" then I'll ask "Fun for who?" Players are...
  14. Edgar Ironpelt

    Dumb Game Ideas: Mash-Ups

    I had a friend who once claimed that a stereotypical 4-color Superheroes setting was inherently a mashup of All The Genres, albeit at a high power level. He wasn't wrong.
  15. Edgar Ironpelt

    Your next v3.5 ranger - 2weapons or bow?

    I voted "more than about the weapon choice." But my druthers as a player is for archery, if forced to choose. If I had a "two weapon combat" character conception, I'd want it to be a swashbuckler type, and a ranger based build for that would end up as a "ranger in name only" sort of character...
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