Recent content by Edgar Ironpelt

  1. Edgar Ironpelt

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I say that fighters are pigeon-holed as the "combat machine" or "dumb jock" class rather than "meat shield" but it works out to about the same thing. I like the idea of fighters being skill-monkeys in addition to their fighting ability, but then I like the idea of skill-monkeys in general. At...
  2. Edgar Ironpelt

    What is "railroading" to you (as a player)?

    It looks to me like a bad case of assumption clash and the player believing you to be acting in bad faith. The player may have an unstated assumption, for example, that burning a wish to leave the plane would be arbitrarily ruled to fail with the wish being wasted - and that would be a railroad...
  3. Edgar Ironpelt

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    I had mixed feelings about eliminating the class limits on races in 3.5e, even though I consider 3.5e "peak D&D" On the one hand I don't care for the aesthetics of e.g. Dwarven or Halfing wizards, and other hand there's that bit about making sure each nonhuman race is capable of functioning in a...
  4. Edgar Ironpelt

    What Geek Media Do You Refuse To Partake In?

    Over the years I've become less and less interested in anything involving "moving pictures" - TV, Movies, or Anime - and now I'm at the "refuse to partake" point. I never cared for audiobooks, either. I don't much like "masquerade" works - urban fiction based on the conceit of a secret...
  5. Edgar Ironpelt

    Where Complexity Belongs

    I don't think having a game designed "purely by players" would be practical. Deliberately looking at rules and rule design from a player's POV is important, however. There is a very strong skew toward the GM point of view in common gaming advice and on fora like this one. That's something I've...
  6. Edgar Ironpelt

    Where Complexity Belongs

    The juice needs to be worth the squeeze, not just for the GM, but for the players as well, and not just the first time but after 10 or 100 repetitions. If the complexity involves busywork and jumping through hoops "Because jumping through hoops is fun!" then I'll ask "Fun for who?" Players are...
  7. Edgar Ironpelt

    Dumb Game Ideas: Mash-Ups

    I had a friend who once claimed that a stereotypical 4-color Superheroes setting was inherently a mashup of All The Genres, albeit at a high power level. He wasn't wrong.
  8. Edgar Ironpelt

    Your next v3.5 ranger - 2weapons or bow?

    I voted "more than about the weapon choice." But my druthers as a player is for archery, if forced to choose. If I had a "two weapon combat" character conception, I'd want it to be a swashbuckler type, and a ranger based build for that would end up as a "ranger in name only" sort of character...
  9. Edgar Ironpelt

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    It might be a good game, but it wouldn't be D&D. I say this as someone who has played (and run) games with fewer ability scores, more ability scores, and different ability scores. For some things I prefer them - so they're "good games" - but they are not D&D.
  10. Edgar Ironpelt

    When Player Driven Adventures Don't Pan Out

    I do see the conflict. The immediate, obvious question from me as a player is "What things?" Until I know, I can't say what I do. That puts it back to the GM being in charge of world-building and offering options. But too often "the world is big and full of things" comes with an implied "and I...
  11. Edgar Ironpelt

    D&D General Short folk appreciation thread – what do you play?

    I generally play humans when I play. For world-building and character creation as a GM or an author of read-only fiction, I favor goblins, halflings, and gnomes over the other 'small' folk. Gnomes I treat as variant dwarves; they're a single race. Halflings are strictly the furry-footed...
  12. Edgar Ironpelt

    Why do you play games other than D&D?

    In my case: Because I like to get away from a Vancian magic system in favor of one with more-frequent casting of less powerful spells. One of my very early gripes about D&D was that it didn't have wizards but rather artillery pieces disguised as wizards. My preference for combat magic is for it...
  13. Edgar Ironpelt

    Escape codes

    Thank you. That looks like it works without the artifacts I see with ICODE tags. It was also one of those "That was obvious - after someone pointed it out to me" things.
  14. Edgar Ironpelt

    Escape codes

    Yes, and I was trying to ask if there was some way other than using the in-line code tags. And my post got munged by the forum software. It turns out there are [ icode ] tags as well as [ code ] tags here. This is italic and this is *starred*. Using the icode tags wrapped around the *starred*...
  15. Edgar Ironpelt

    What Does "Simulation" Mean To You? [+]

    Well my personal definition of simulation is pretty much is the "simulationist" corner of the Threefold, as worked out in rec.games.frp.advocacy back in the day. Because I was there and helped (in a minor way) to create the Threefold. From the faq "simulationist": is the style which values...
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