I agree, Ancalagon. 5th Ed. is meant to sacrifice a little granularity for added speed and simplicity, it seems to me. Your point is exactly what I was trying to express as a frustration in adding complexity through house rules. Adding granularity back into 5th ED. seems like a fool's errand...
Nice catch, Garresh - I had forgotten about that Champion initiative bonus.
I think taking a few changes suggested in this thread could do the trick.
Maybe:
Initiative = (DEX + WIS)/2
STR for dmg bonus, DEX for to-hit bonus
INT bonus/2 = extra knowledge skills
As I mentioned earlier...
I'm comfortable with the degree of abstraction, I think. I'm not so concerned with explaining things in terms of realism, rather I would like to tweak the undervalued and overvalued stats a little. So while it may be true that WIS is a more accurate reflection of 'instinct' and therefore quick...
All good criticisms, thanks for the replies. It's difficult to work out small changes to rebalance stat bonuses because the system is meant to be simple and easy to use. I'm frustrated that INT and STR are undervalued (in my estimation), while DEX is overvalued (also IMO, of course). I'd like...
Considering the way that INT seems rather undervalued in 5th Edition, I allow players to use either their DEX or INT for their initiative bonus. I feel that this represents quickness of mind anticipating events rather than pure reflexes reacting to events. It seems to me that this is a minor...