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el-remmen's latest activity
el-remmen
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Yeah. I also like the device of having a trap or secret door early in the dungeon left open/fired, maybe with a body lying in it, as a...
Dec 9, 2025
el-remmen
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Personally, I think the best way for PCs to know to look for/find secret doors is to have enemies (or allies) use them when appropriate.
Dec 9, 2025
el-remmen
reacted to
Dyson Logos's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Bingo. I draw my maps primarily to be a DM tool to describe a space to the players. A lot of people don't understand why I make such...
Dec 8, 2025
el-remmen
reacted to
Dyson Logos's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah, the default assumption for my maps is 10' squares. But I also encourage the use of 20' squares, 40' squares, 8 foot squares, and...
Dec 8, 2025
el-remmen
reacted to
Distracted DM's post
in the thread
D&D General
Wild Magic, Yea or Nay?
with
Like
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Yes please! Or a link, or whatever :)
Dec 8, 2025
el-remmen
replied to the thread
D&D General
Wild Magic, Yea or Nay?
.
There is this phenomenon I have noticed on these boards (and elsewhere), that I call "Argument as Agreement," in which someone...
Dec 8, 2025
el-remmen
reacted to
AnotherGuy's post
in the thread
D&D General
Wild Magic, Yea or Nay?
with
Like
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I'm a fan all around. It can take the game in interesting directions as it should. The table comes together to interpret the how Wild...
Dec 8, 2025
el-remmen
replied to the thread
D&D General
Wild Magic, Yea or Nay?
.
So with the caveat that these were made for homebrew 5E ruleset that merges wizard and sorcerer as subclasses of a Mage class and that...
Dec 8, 2025
el-remmen
reacted to
Gradine's post
in the thread
D&D General
Wild Magic, Yea or Nay?
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Like
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The Tome of Magic was my first non-core AD&D book I ever got to flip through, and I absolutely loved it. Wild mages in particular were...
Dec 8, 2025
el-remmen
reacted to
CleverNickName's post
in the thread
D&D General
Wild Magic, Yea or Nay?
with
Like
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I like it a lot, and I'm always looking for more ways to inject randomness into my game. I prefer magic to be unpredictable, unstable...
Dec 8, 2025
el-remmen
replied to the thread
D&D General
Wild Magic, Yea or Nay?
.
I have to admit that as much as I love it, there is something to this. I am joining a new game and mentioned to the (new) DM* that one...
Dec 8, 2025
el-remmen
reacted to
sevenbastard's post
in the thread
D&D General
Wild Magic, Yea or Nay?
with
Like
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I'm in this camp. I also made custom wild magic tables that are similar to positive or negative meta magic effects and some random...
Dec 8, 2025
el-remmen
reacted to
HomegrownHydra's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
Because your justification for your rant was products being marketed to DM's and such products are most likely purchased by adults.
Dec 8, 2025
el-remmen
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
My groups started using a 5' grid (though usually hexes) in the 90s too, during 2nd ed. We were happy with how battlemats cut down on...
Dec 8, 2025
el-remmen
reacted to
Warpiglet-7's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
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So and so has not posted in a long time… Oh yeah I ignored them and forgot!
Dec 8, 2025
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