Recent content by Elvish Lore

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    Legend in the Mist - What are your thoughts?

    I've got to play it but tag bloat seems like a problem, too. Feels like replacing numeric complexity with more descriptive complexity (that you still have to add up anyway?)
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    That sounds good and promising! I hope the Kickstarter is a huge success for them. Given many financially successful RPGs have borrowed their design from PbtA in the past 15 years, they deserve the success.
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    Darn, I wish I had known about this a few weeks ago. Just last weekend I ran Star Wars PbtA at a local con. I'm a fan of the various versions of Star Wars PbtA I've seen over the years. Perfectly captures the high action and vibes of the source fiction. I read over your Star Wars rpg and it...
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    I really, really didn't like all the Battle Moves they added. Combat became a much bigger part of the game and I'm not quite sure why they thought that was a good idea. I hate saying this, but I don't know if I really trust them to give me a 3rd edition AW I will like. They've already gone in a...
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    Daggerheart "Description on Demand" a GM DON'T

    I want to play in one of your games because it sounds high quality. It feels like expansive and definitive worldbuilding is becoming a lost art among GMs because there’s this sense in the gaming community and YT influencers that GMs who don’t allow for a high degree of collaboration with...
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    Daggerheart "Description on Demand" a GM DON'T

    Yea, it turns out that a fiction-first rules set is not a great choice to run a massively popular actual play that necessitates a rail-road like adventure meant to conclude in 8 sessions which includes high prep battle map building for planned encounters. I’m not criticizing Mercer at all. He...
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    Daggerheart "Description on Demand" a GM DON'T

    I wanted to like Legend in the Mist. I really did... loved the art style and the stated intention of the game. But the tag system is kind of a mess, inelegant in play, and it feels like they just added in 'narrative' results in a very convoluted method. But I'll stop threadcapping.
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    Daggerheart "Description on Demand" a GM DON'T

    I'm going to agree with that player's reaction. I think it's kind of naughty word that the DM punished a description. Great way to rob the players having fun with their descriptions and to make sure your players don't help imagine the fiction at the table. I don't think I would have quit the game...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    As someone who doesn’t love lots of ‘war room’ conversations during battle, this is worrying to me. And I’ve heard it said now several times from various sources that there’s plenty of strategizing with the rest of the players about best course of action during a fight.
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    What gets me playing Draw Steel and not Pathfinder 2e?

    I play in a big Pathfinder 2e campaign... pretty much no one there is lazy, unimaginative, or not smart. All the martials fall into repetitive behavior each turn in order to pursue the optimal course of action. Maybe our GM could be more helpful/forgiving for us to do non-optimal solutions...
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    Champions of Chaos, a New Warhammer: Age of Sigmar TTRPG, Announced

    I appreciate the time and effort C7 puts into their rpgs - Edge, maybe learn a lesson? -- but C7 has a lot on their plate what with multiple games set in multiple time periods across their rpg settings.
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    What makes a successful superhero game?

    Hero came out of an era of simulationist game design and, yea, it's a physics engine, trying to simulate a version of the real world. Wargamers created these early supers game and the entire supers genre in the hobby has been hobbled by this thinking. There's a number of newer supers games that...
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    What makes a successful superhero game?

    I can't stand physics engines in rpgs so any superhero game that does NOT focus on how far the hero can throw or how much weight the bad guy can pick up or how much falling damage the PCs get from Height X, interests me more than otherwise. Hero and Champions convinced multiple generations of...
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    Draw Steel News

    Glad to see this is out. I think MCDM heard all the fan clamor about 'why aren't you pushing the game?' and MCDM answered. I'm not too worried about it but I'll say that releasing this while Gen Con was happening without any kind of Gen Con push was bizarre, and borderline a total wasted...
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    Does Anyone Care? (Cosmere RPG)

    I don't understand people (not necessarily on this thread) who are saying having to learn the Cosmere IP in order to play this game is a huge impediment to play. I mean... learning a world setting has been an impediment to play for every rpg with a setting, ever. I don't think that's a big...
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