Numenera and it's offspring work that way as well. I guess I was thinking of D&D when I answered as I did. This style of play is far from what I prefer and I was sad to see Monte Cook pursue that approach for his game.
Also speaking to generic systems. GURPS is not a juggernaut but it is a very long lived RPG. You can hardly dismiss it out of hand. I wouldn't dismiss Savage Worlds either or the system underlying Numenera. You can't state that to be successful you have to meet the largest gorilla on the...
I've met the type. I even went once to a DM that way. Note that like your case it was only once for me.
My typical group would have likely killed the merchant in the old days before I banned character against character back stabbing.
I was thinking only of players but sure DMs probably do some narrative work as DMs even those campaigns that don't have it for players. Not all by any means but some do.
I think a good broad description (if not definition) of a "narrative mechanic" is a mechanic in which someone at the table gets to choose how to more directly influence the narrative when they wouldn't couldn't otherwise do so when acting as their character.
My only criticism was that Lorraine Williams might have been better but being better than what you describe is nothing to brag about. Yes they needed restructuring and downsizing. No. Their product approach in 2e was not good and helped further send the company down the tubes.
Well it is not completely player driven but I do try to offer options such a rumors of this or that to gauge where they want to go and the type of adventure they are looking for in their game. If they have assets in game that are valuable and need defending then of course on occasion they will...
I get what you are staying. I would have thought that a natural 1 or natural 20 has meant something extra in most of D&D's history. Maybe not in the very earliest days.
Maybe I'm missing something but as DM, I've typically narrated the outcome of a 20 or 1. So if someone rolls a 20 that results in a kill, I might describe the fighters sword decapitating the enemy creature. On a 1, I might say something as simple as the creature kicks your sword out of your...
I already answered. I just explained my answer. I put 10-20 years because I did play some boothill and star frontiers in there somewhere but not for long.
If you said I could ignore playing one session two max then I could say I've never played another for 20 years. I am currently looking into GURPS but don't have time at the moment to run a campaign.
Open sandbox is an oxymoron. The term and sandbox means limited to an area, the sandbox. There is buy in from the players to stay in the sandbox which hopefully is well done and large enough.
The LEGO sandbox is just sandbox. The DM builds all kinds of "adventure" opportunities in the...
I would never choose a game system because of the art. In fact if it had no art I wouldn't care. I can appreciate art but it's really not relevant to gameplay after a quick glance.
The rules though do keep changing and the underlying D&D worlds. And you are right I can just play an earlier...
These are good examples of narrative play. The focus is not where my focus is at as a DM or my players. Remembering to bring rope is part of the skill of the game. I've had players preplan entire backpacks and then just keep that sheet for future reference. Prep is part of skill. If you can...