I think a single game should not try to please everyone. Too many people want to play rules as written and blindly follow them wherever they go. I'm for mechanical innovations like roll high etc.. But changing the fundamental playstyle of D&D to something like PbtA is not something I'd...
Honestly nothing is a necessity. Modern D&D isn't even D&D by the standards of the original. We all have what we hold dear as essentials of the playstyle. D&D keeps doing new things and we keep adopting, discarding, or ignoring as we choose. As the fan of a game, I do wish they'd stuck to...
Sure. I may argue to the validity of my style which seems at times to be under attack. It's like chocolate ice cream has just come out and I have to defend why I like vanilla better. A game is meant to be fun and if a group of people are playing a game and enjoying it and not hurting anyone...
PbtA games are vastly different that D&D as a general rule. I am sure many on here mix and match elements but those people are pioneers. I don't play with PbtA elements at all and actively do not like them.
There is a very big mushy middle that just plays the latest version of D&D. Counting them as having an opinion is a stretch.
From what I have seen, most players do not. They may after they get to know a DM but not from the get go. So? I think DMs are trying to create a fun experience. I...
I agree with you but for me it's more a matter of me being allowed to play my character. When a skill roll forces me to fall in love with someone, I don't feel like I really have agency over my character. It's nothing to do with negatives. I'm all for negatives in their proper context.
We might debate sizes of groups etc.. but I think it would be nonproductive. Let's just say there are diverse playstyles out there.
This is another of our debates. Sadly, I don't think players on average are as likely to be working in good faith unless it's a well tried group of friends...
I would argue if it doesn't happen it's not really roleplaying. What do you think playing a role is? In combat, my players will narrate their combat actions and then roll. I believe in many cases it would be better if the players just roleplayed and the DM rolled the rolls for reactions due to...
These terms are pretty foreign to me besides "sandbox" and since you are using it here I'm not sure it even means the same thing.
In my campaigns, I design the sandbox ahead of time, I create major NPCS with agendas that drive events over time inside the sandbox, and I let the PCs act & react...
Well here is the situation...
1. If I have gotten in this situation then I've failed to vet my players.
2. The answer is yes and no depending on the issue but I suppose if I take it as asking is there ANY scenario here I would say yes then yes. I will say that in 1e players lost magic items...
This is excellent advice that I have also been giving for literally years. The more the hobby and playstyles diversify the more we need these sorts of conversations. No DM should want a player thorn in his side the whole campaign.
It may just be that verisimilitude is essential to the players enjoying the campaign. I seek those sorts of players. It does vary by person though and the degree it is designed also varies by person. For me though I like a high degree of it.