Of course it is a colaboration! But as a DM I am still sitting alone, seeing in my notes that there is a member of the thief guild in the tavern, and need to decide if I should draw attention to that character or not. I cannot ask my fellow players to make that decission with me, as that would...
I am not sure what two procedures you have in mind?
There has already been mentioned a lot of practices, pitfalls to avoid, guidelines etc previously. For instance "don't prep character reactions, prep character motivations" is non obvious and a realy strong technique to make the world reactive...
I am not sure what is magical about this being explained when recruiting for the game, or at the very least in session 0? I would consider it a fault on the GMs part if they failed to assure the player was happy with this kind of play before bringing them on board..
Well it could be...
Oh, you missed this? Yet another quick context summary: The conversation got into a track where we had identified 3 possible ways to handle the situation where you have a scene with a non-obvious prepared element that would likely be interesting to the players:
1: Just tell that it is there
2...
I feel like @Bedrockgames are getting a bit into the teritory of processes around this in his post here D&D General - [rant]The conservatism of D&D fans is exhausting.
It proposes PoV with Q&A as the rule of thumb direction to resolve the trilemma. With that one resolved focus can then be...
Well, the property of there being a DM bias in all descriptions are present in many (probably most) modes of TTRPG play. But I don't think I would consider it a problem in most of them - not even in "soft sandbox" as mentioned in my previous post. It first become a problem if you really strive...
Seem like we are coming to similar conclusions :D
But I think I should point out that I think a central observation is that there are at least two different ways of thinking about sandbox going on here.
The first is the soft sandbox ideal where the DM is freely throwing in interesting stuff...
I just want to scrible down some thoughts here that are somewhat raw still. I have reached conclusion that prefect player "freedom of choice" fully independent on DM biases are theoretically impossible in a living world sandbox. However the prep and nature of it is not fundamental to this...
No, this is not the conversation we are having here. It might be a less interesting or valuable topic. But the situation appear to be that we in the depths of a soon 10k post long tread have managed to dig us to a point were we actually are having a serious and interesting conversation about...
You already have given an exelent example of the point I am about to make in the next part of your post, but I wanted to amplify that. I am a map nerd like few and absolutely love mapping myself as a player. Still I have found myself a but tired of listening to yet another "20ft hallway with a...
I think this misses the context? You are for each point explaining how each of these options can be desireable to a player and a "good thing". However the trilemma in question was not how to maximise player satisfaction, but how to maximise player agency spesifically. I feel what you are doing...
I agree, but I still think it is good to have a sense of how it could impact agency. Introducing example: I have prepared a cool ranger character. I have also prepared a tavern, and know the ranger sits in a dark corner of the common room. How do I describe the scene when the PCs enter the...
Great! Because "prep and player agency is in conflict" reads to many that highly value player agency as "ALL PREP IS BAD". And I think that is why people have been reacting to that statement. I would be surprised if anyone find this statement you came with here now problematic :D So I hope this...
But if you think I am talking about ways to address a conflict, you are misreading me.
I will try to bring in another illustration to clarify my point. Imagine you are playing a complete railroad. The DM has prepared an chain of combat encounters and just narrates what is happening in between...