The core issue with 4e's Vampire is that it is a class on which they used all their design hours coming up with a custom healing dynamic to make the class extra durable but then forgot to make it a defender.
This character won't be murdering anyone though because, again, this build is wildly ineffective. Your damage here is not "solid"-- your level 30 damage here would be weak at level 13. Vast swaths of your feats are spent on defense boosts on a class that's generally already tanky enough with no...
To be clear, it is not legal for a PC to become a lich without your DM making a special exception for you. The PC-legal option is Archlich, which has distinct lore and requirements, i.e. it is a "neutral lichdom" option that isn't a mass-murdering slave to Orcus due to foolishly trying to obtain...
RE: the Wizard|Swordmage: Teleport speeds are not actually RAW-defined in 4e despite the printing of options that grant teleport speeds, but bonuses to speed in general apply only to your primary/"walk" speed. You will want to take bonuses to teleportation distance instead to avoid your...
If you're going to set a DnD game on Middle Earth, you're pretty much forced to be Elf Lords in order to have access to 90% of the system.
The players also probably want to mostly be Elf Lords, though, so this is less of a problem than it sounds like.
I'd assume regional market towns still exist, because they did even in Sub-Roman Britain. That's the place that the Dark Ages seem to have gotten the darkest, and if your PCs are starting somewhere less in the sticks than that it just gets easier. Of course, a city like Tintagel was no longer...
You can just fudge it so the squares are 2x2 meters, at which point the only conversion problem ends up being when there's a jump check across a very precise distance.
Advice for adjudicating the process of PCs learning the language of the new country they're adventuring in over a month or two of game time, on the other hand, would help the game. As far as I know it's never been included though, so it's just one of those things "everyone knows" you have to...
The simple answer is 4e prices appear to have been normed for Eberron and look hilariously fake as you get closer to the Trojan War Greece/post-Roman Britain pseudo-historical sword and sorcery setting that the PHB pitches to you.
If I had to justify it to players though, I'd say to look at the...
I believe OG Hold Person was written assuming the normal case where you were fighting Persons was when you randomly encountered 1d6+2 bandits trying to steal your loot on the way back from the dungeon, and saving a special spell just to auto-win that encounter was, in a purely gamey sense, balanced.
If they're an NPC they can just have whatever mind control you want as a special [personal mutation/fiendish pact/etc.] ability. Like how the villain's zombies always seem more coordinated and contagious than anything the Cleric can work out how to do, or those old encounter-in-a-can monsters...
I wrote a set of rules for "minor enchantments" to improve found magic items that ended up just being a makework program for the party Artificer. Was the sort of customization that's very common in video games, but in a context where you're trying to work with multiple people over time rather...