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  1. erachima

    D&D 5E Tell me about your Adventures in Middle-Earth experiences, please

    If you're going to set a DnD game on Middle Earth, you're pretty much forced to be Elf Lords in order to have access to 90% of the system. The players also probably want to mostly be Elf Lords, though, so this is less of a problem than it sounds like.
  2. erachima

    D&D General The 10' hallway default. How? Why?

    The correct answer is almost certainly that the designers weren't architects and just picked a round number.
  3. erachima

    D&D 4E Points of Light, Dawn War, and Magic Item Economy (4e)

    I'd assume regional market towns still exist, because they did even in Sub-Roman Britain. That's the place that the Dark Ages seem to have gotten the darkest, and if your PCs are starting somewhere less in the sticks than that it just gets easier. Of course, a city like Tintagel was no longer...
  4. erachima

    D&D General Here's What A 5' Square Actually Looks Like

    You can just fudge it so the squares are 2x2 meters, at which point the only conversion problem ends up being when there's a jump check across a very precise distance.
  5. erachima

    D&D General Here's What A 5' Square Actually Looks Like

    Those sandals do not appear to be DSHA-compliant footwear.
  6. erachima

    D&D 5E Failed House Rules

    Advice for adjudicating the process of PCs learning the language of the new country they're adventuring in over a month or two of game time, on the other hand, would help the game. As far as I know it's never been included though, so it's just one of those things "everyone knows" you have to...
  7. erachima

    D&D 4E Points of Light, Dawn War, and Magic Item Economy (4e)

    The simple answer is 4e prices appear to have been normed for Eberron and look hilariously fake as you get closer to the Trojan War Greece/post-Roman Britain pseudo-historical sword and sorcery setting that the PHB pitches to you. If I had to justify it to players though, I'd say to look at the...
  8. erachima

    D&D 5E Charm Person 5e vs Older

    I believe OG Hold Person was written assuming the normal case where you were fighting Persons was when you randomly encountered 1d6+2 bandits trying to steal your loot on the way back from the dungeon, and saving a special spell just to auto-win that encounter was, in a purely gamey sense, balanced.
  9. erachima

    D&D 5E Charm Person 5e vs Older

    If they're an NPC they can just have whatever mind control you want as a special [personal mutation/fiendish pact/etc.] ability. Like how the villain's zombies always seem more coordinated and contagious than anything the Cleric can work out how to do, or those old encounter-in-a-can monsters...
  10. erachima

    D&D 5E Failed House Rules

    I wrote a set of rules for "minor enchantments" to improve found magic items that ended up just being a makework program for the party Artificer. Was the sort of customization that's very common in video games, but in a context where you're trying to work with multiple people over time rather...
  11. erachima

    D&D 4E Look Very Carefully: The Shroud Assassin's Handbook (by erachima)

    I'll add the meta-RAI argument that the author of the Assassin says they intended to write a class that was a Striker and could kill enemies effectively, therefore the ruling that makes the class able to do that must be the intended one. Even less, unfortunately. The simplification of the...
  12. erachima

    D&D 5E Grindy D&D Next Combat

    No, you didn't. My own average is 2-3. This isn't a nihilistic vacuum, averages exist and 2-4 is it. If you normally experience 10 round combats, you are functionally playing a different game.
  13. erachima

    D&D 5E Grindy D&D Next Combat

    If you played for four years and couldn't fix your combat lengths, then that's certainly your experience, but your experience certainly doesn't attest well to your advice-giving qualifications on the subject. The average (non-waved) combat length is 2-4 rounds, a surprise round reduces that to...
  14. erachima

    D&D 5E Grindy D&D Next Combat

    This is so flabbergastingly wrong that I felt the need to register specifically to tell you that. A surprise round for the PCs in 4e is the difference between a normal fight and completely curbstomping the enemy to the point that you may well have taken no damage. It only takes a good...
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