Thematically, I love this. I like the idea of a "Sea Wizard" or "Swamp Witch".
The downside is it's easy to become too limited in the types of damage you an do. If you're as storm wizard and all your spells do Lightning or Thunder damage, you're S.O.L. if you come across an enemy who's...
The whole post was great, but I think this gets to the core of the issue with Sorcerers, which is that WotC doesn't have a clear concept of what "niche" the Sorcerer should be filling.
I know that 5E tries to get away from niche defense as a class design concept, but at some point the class has...
For purposes of a rough comparison between the classes, they're pretty close in concept and effect. I was just using the term to describe a concept. There's no need to be a prick about it.
I have two thoughts on that-
1. If I went this way in my campaign, I'd make sure there were more Origins to choose from, so that the player can choose his bonus spells by choosing his Origin. If there's a dozen or more Origins, and each one comes with a signature Cantrip and 18 spells, then...
Correct. What the Evocation Tradition calls "Sculpt Spells" is basically "Careful Spell" on the Metamagic list. Empowered Evocation would easily be a Metamagic ability. Etc.
Sorcerers get a total of four Metamagic abilities, and Wizards get four equivalent abilities from their sub-class at...
I just did an analysis of the Wizard vs Sorcerer for Levels 1-20 (using the SRD only).
It works out that-
Sorcerers have +1 HP/Level, +3 AC, and 1 extra Cantrip.
Wizards have more Spells Known (a lot), more Spells Prepared (quite a few), free Metamagic (from sub-class), about the same Spell...
I don't know why I didn't think of this earlier, but ... "Add your CHR Bonus to Sorcerery Points" is more in keeping with 5E design principles than "Add your Proficiency Bonus", and usually it will be within a point either way.
ANALYSIS
So just to make sure I wasn't imagining things, I made an Excel spreadsheet comparing the Sorcerer and Wizard from levels 1 to 20. They're close enough in build you can do a simple arithmetic comparison.
Here's how it plays out-
The have the same number of Saving Throw proficiencies...
I wouldn't give this to Sorcerer. The whole idea of Sorcerer is a fixed and limited number of spells, IMO. Maybe a little less limited than the PHB provides, but still limited.
But man oh man, you just wrote the basis for a Sha'ir.
Does this work out to more, less, or the same as buying a book? I can see this adding up to "more". But buying what you use makes sense, as long as the price is right.
Are you kidding me? I have to subscribe to my own characters and my own house rules? Content that I'm doing the work of...
Hi! I just found this thread via Google Search. Here's an item I created for my campaign-
HIGH DRUID’S OPAL
Uncommon, Requires Attunement
This small fire opal (about ¼ inch across) is oval in shape and flat on one side. The opal is set in a plain gold setting with a small gold snake about 4”...
(casts Thread Revivify)
I found this via Google Search for Sorcerer origins, and I like it. Here's my take:
1st: Spells Known.
6th: Absorb Magic
14th: Drain Magic Item
18th: Crown of Fire
Spells Known: You learn additional Spells at the specified Sorcerer level. These are in addition to...
I like it, assuming your players are interested in a collection quest like that. They're not to everyone's taste, but if it floats their boat, it's fun.
I would do a couple things.
One, sure, a nice big reward once they've got a certain number of toys would be great. Since this NPC is a...
I would just convert non-Dwarves to Low Light Vision, by deleting the red text below from Darkvision
Low Light Vision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light...