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EzekielRaiden's latest activity
EzekielRaiden
reacted to
Bacon Bits's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
I mean, Draw Steel did fix this. 1. Long rests no longer set the party to max effectiveness. They set you to base effectiveness. 2...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's nice of them to finally admit this. But yeah. I was making noises about this way back when it was still called "D&D Next." More...
Oct 13, 2025
EzekielRaiden
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
It would be simple to do so. Treat the game like a game. Stop worrying about verisimilitude. Rest Update: You cannot take a long rest...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Saying "no" to your players is not automatically railroading. However, saying "no" to your players is quite common with the more...
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But if the PCs are aware of that pattern as you suggest, why wouldn't they act on that knowledge?
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
The above is far from the "different strokes" attitude @DEFCON 1 proposed and that you liked. Looks more like you think anyone who...
Oct 13, 2025
EzekielRaiden
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sorry, I could get more detailed, but I do feel at this point the nitpicking is going to continue no matter how thoroughly I type...
Oct 13, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Then you have time pressure. And the GM should provide these instead of blaming the players for wanting to take a rest. My point was...
Oct 13, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So my issue with this is that the character and player decision space becomes divergent. Like the characters cannot make plans based on...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D 5E (2014)
Thoughts on bonus action potions?
.
Sure. And games like Shadowrun have the idea of a slap-patch. It's not beyond the pale. It's just not aesthetic like potions are--so...
Oct 13, 2025
EzekielRaiden
reacted to
kigmatzomat's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Ooh, I love role-playing characters. "Hey elf, when can you cast spells again?" "Tomorrow after I have got a full night of reverie."...
Oct 12, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Pretty sure that's just one subjective interpretation of how to translate the mechanics of spellcasting into the setting.
Oct 12, 2025
EzekielRaiden
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You realise that there is a lot of overlap between these categories? The people designing games are the same people who you find...
Oct 12, 2025
EzekielRaiden
reacted to
MichaelSomething's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Isn't that just a perception check?? Measuring and understanding endurance is a skill; abeit one that not everyone has...
Oct 12, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So, just so we're absolutely clear: Wizards literally have no idea when their spells become available. It just happens, spontaneously...
Oct 12, 2025
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