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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Often, I find that it is helpful to pair sticks with related but distinct carrots. Helps the players feel like you aren't just making...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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If you want combat to be engaging, it has to be worth engaging with. Create genuinely varied terrain which actually affects...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Frankly, the claim that there always is such time pressure is what is ridiculous. "You cannot ever wait 8-16 hours. Period. Never. Oh...
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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There can be time pressure, it just isn't always or nearly always a thing in every adventuring activity IMO. Even when it is there, it...
Oct 13, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I don't disagree with you here. But it is the GM's job to present the situation so that there is time pressure if they do not want the...
Oct 13, 2025
EzekielRaiden
reacted to
Eric V's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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...wha? Why on Earth would they think that's a good idea? It's clearly not meant to be an in-combat spell...any spell with a casting...
Oct 13, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
As if your "this situation had time pressure, therefore ALL SITUATIONS EVER ALWAYS have time pressure" isn't a thought-terminating...
Oct 13, 2025
EzekielRaiden
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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This is the nitpicking I warned about and expected. I'm afraid it would be unreasonable to require me to give an entire summation of...
Oct 13, 2025
EzekielRaiden
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Then again, D&D has a lot of mindless monsters, golems, undead, slimes etc. Like a while a go in my campaign the characters were...
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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If the pattern is consistent it can be investigated and acted upon. You can choose not to act, but it's a choice, and acting in the face...
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I don't agree. There's a time pressure if the world or the GM puts it there and the OCs care about it. That simply doesn't happen all...
Oct 13, 2025
EzekielRaiden
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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What you described is in fact pretty blatant railroading. The word no is a tool in the arsenal, but only when it makes sense in the...
Oct 13, 2025
EzekielRaiden
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I understand why people reach for the 2e comparisons — it’s the clearest precedent we have for overextension and audience fragmentation...
Oct 13, 2025
EzekielRaiden
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Love
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I disagree. Once you notice a pattern you can exploit it. You don't have to, but IMO choosing to do so isn't a "that guy" behavior to be...
Oct 13, 2025
EzekielRaiden
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Except that WotC really didn't, because the DMG has a LOT in it that aren't about the playstyles and it doesn't have new optional rules...
Oct 13, 2025
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