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EzekielRaiden's latest activity
EzekielRaiden
replied to the thread
D&D General
Good min-maxes (no multiclass)
.
Exactly. "Tanking" in 4e actually meant controlling enemy attention, because controlling enemy attention was a thing you could...
Oct 18, 2025
EzekielRaiden
reacted to
TwoSix's post
in the thread
D&D General
Good min-maxes (no multiclass)
with
Like
.
Trying to control aggro in 5e, to somehow "tank" and absorb hits for the rest of the party, is definitely a fool's errand. (If you want...
Oct 18, 2025
EzekielRaiden
reacted to
TwoSix's post
in the thread
D&D General
Good min-maxes (no multiclass)
with
Like
.
Considering there are virtually no aggro/control abilities available for any tanks in 5e, it's not a knock against the bladesinger to...
Oct 18, 2025
EzekielRaiden
replied to the thread
D&D General
Good min-maxes (no multiclass)
.
You keep saying this as though you can't do both things. More importantly, the question was about min-maxing. Min-maxing for defense is...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D General
Should you Multiclass?
.
A 1-level Fighter dip is excellent for anyone aiming for a caster-martial mixed character: Bladesinger Wizard, Pact of the Blade...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D General
Good min-maxes (no multiclass)
.
Awesome! You can exploit that 'til Kingdom come, moving around the battlefield with impunity, and using all your spells for powerful...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm not the one arguing that financial success is the one and only standard that ever matters.
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D General
Good min-maxes (no multiclass)
.
Bladesingers make better tanks than actual defense-specialized Fighters. Of course, it's even better if you start Fighter and then MC to...
Oct 17, 2025
EzekielRaiden
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
Good min-maxes (no multiclass)
with
Haha
.
Is having too much fun OP?
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So, if you know, in your heart of hearts, that a particular design is actually bad--as in it will, objectively, result in problems at...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And I have seen enough complaints now that I don't actually think 5e will last. It had a good run. Folks have seen the cracks now...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Your preferences, from everything I've seen, are: 2nd edition 5th edition 3rd edition/Basic (not sure relative ranking there OD&D/1e...
Oct 17, 2025
EzekielRaiden
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's only non-representative when it doesn't support you though. As soon as it does, it's super representative. That's part of the...
Oct 17, 2025
EzekielRaiden
reacted to
Hussar's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
One of the best innovations in 4e was allowing characters to use Intimidate to force morale checks on opponents. You could literally...
Oct 16, 2025
EzekielRaiden
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
But you totally can intimidate (or persuade) an hostile opponent to give up the fight. Otherwise, there would be no "hostile"...
Oct 16, 2025
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