From the spell itself:
And so:
3rd level slot: Animate 1 Skeleton (2 with Undead Thralls) or Maintain control over 4
4th level slot: Animate 3 Skeletons (4 with Undead Thralls) or Maintain control over 6
5th level slot: Animate 5 Skeletons (6 with Undead Thralls) or Maintain control over 8...
Not sure who started the 18 skeleton thing. Multiples of 4 (8, 12, 16) are better.
Anyway, having 18 Skeletons RAW isn't as difficult as you described.
You really only need to be a 7th level Necromancer if you're willing to work more than a day on it, 8th if you can wait a short rest, or 9th...
If my skeleton squad makes me so unbalanced that the rest of the party is irrelevant, then I'm clearly slumming around.
Normally, I'd take that opportunity to manage the less interesting but necessary stuff so that they can handle what most interests them with a sort of safety net.
Have not gotten up to date with the thread, but I am a necromancer player thoroughly disgusted with the proposed changes to the Necromancy subclass that absolutely wants the ability to control 16 skeletons a turn entailing everything said skeletons might do.
Unfamiliar druid and her huge pet constrictor snake strolls towards your camp and...
Declares intent to (re)claim the area for nature
Allows bandit to strike first when they dispute the claim
Seems completely unconcerned by the arrow sticking out of her body
The bandits should have realized...
If attacks from creatures you control count (it probably shouldn't), then wraithmaxing is a strategy:
Somehow get True Polymorph'd into an Atropal.
Use its Summon Wraith ability every round it is available until you have as many wraiths as desired.
Command your wraith army/horde/swarm to attack.
If one cares for multiclassing:
Warlock 1 (or Pact of the Tome via Eldritch Adept if your DM isn't a certain way about its wording) / Fighter 2 / Valor Bard 14+.
You'll want Eldritch Blast from (Warlock / Pact of the Tome), Nick + Action Surge from Fighter, and Warcaster.
Normal Attack...
It's obvious from the quote who they're asking.
Speaking of the whole Level 20 Monk v Ancient Gold thing, I can see it being possible for the former to take on the latter, but easily feels beyond a stretch without metagaming or really generous assumptions.
It absolutely can be heard - by anyone capable of hearing it - within 60 ft of the selected area.
I leave whether it's audible beyond that to the will of the caster.
Hmm... The immediate thing that comes to mind would be some sort of cosmic need for stress - or at least the kind of advancement that can come from overcoming stress.
The muscular neutral individual attempts to regulate stress so that there's enough to ensure continued advancement/growth but...
Bounded Accuracy doesn't care about what numbers the PCs have or can get.
Bounded Accuracy never cared about what numbers the PCs have or can get.
The developers explicitly state this in their explanation of what Bounded Accuracy is.
By definition, things like Bardic Inspiration, Expertise...