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Fenris-77's latest activity
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Oh yeah, there's a lotta different nuts in that there granola, for sure. Some of those secondary issues lie mostly with the GM I think...
Wednesday at 7:10 PM
Fenris-77
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Though even in games not focused on fight-to-the-death, you have to have things set up so that's not only functional but attractive...
Wednesday at 7:06 PM
Fenris-77
reacted to
Pedantic's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So this reads to me as describing designer intended player heuristics in play. Players, when encountering a game will strive to find a...
Wednesday at 7:06 PM
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I might agree with you in detail, but in broader strokes he's on to something. As regards HP for example. I'm not sure, as you are not...
Wednesday at 6:04 PM
Fenris-77
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My issue regarding "desire paths" is with "I don't think it's too far a reach to suggest, that if you create a mechanic that negates the...
Wednesday at 6:03 PM
Fenris-77
reacted to
GobHag's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I actually do agree with him but it also applies when the rules or balance heuristics themselves are ignored(see 5e's 5 minute...
Wednesday at 5:54 PM
Fenris-77
reacted to
Maxperson's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I've rolled 12's and I've rolled natural 20's. I can say without any context at all which one I like better!! :p
Wednesday at 5:54 PM
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I haven't even finished reading the article. :D I had to stop halfway through to teach a class. I'll circle back with some thoughts.
Wednesday at 3:30 PM
Fenris-77
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Interesting, but I'm not sure if I agree with his application of "desire paths" (or other concepts) in his examples.
Wednesday at 3:30 PM
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Here's an interesting article from Clayton Notestine at Explorer's Design about mechanics, dominant mechanics, and designing by omission.
Wednesday at 2:18 PM
Fenris-77
replied to the thread
AD&D 2E
Fey, but Old Skool
.
The fey in Into the Wyrd and Wild are quite wonderfully awful. Domlemwood also has a bunch of stuff that might be useful - the fey there...
Wednesday at 12:39 PM
Fenris-77
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Despite its importance generally, I feel like we should perhaps set issues of immersion aside here. The scope of that conversation is...
Wednesday at 6:33 AM
Fenris-77
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree with you in principal, but its complicated because "making decisions only the character would make" and "forget I'm playing a...
Wednesday at 5:36 AM
Fenris-77
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think that immersion is 100% to do with how comfortable the players at the table are with the system and should always be treated as a...
Wednesday at 5:35 AM
Fenris-77
reacted to
Moving Pictures's post
in the thread
AD&D 2E
Fey, but Old Skool
with
Like
.
I'm looking for something where fey are in this world... mostly. I'm not looking for feywild as its own domain per se; nor am I looking...
Wednesday at 5:35 AM
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