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Fenris-77's latest activity
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Well, the extent that you care isn't really the prime mover here. But yeah, sure, suggest that WotC should have called 4E something...
Thursday at 8:14 PM
Fenris-77
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
More creative sense?! The company that sells D&D, and makes their mint selling D&D, should have called it something else because it...
Thursday at 7:43 PM
Fenris-77
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
So your position is that 3e and 5e aren't proper D&D?
Thursday at 7:22 PM
Fenris-77
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's not only this; you can design a linear adventure, but still run it as wide open and reacting to the full range of player expression...
Thursday at 7:22 PM
Fenris-77
reacted to
RenleyRenfield's post
in the thread
What is "railroading" to you (as a player)?
with
Haha
.
Hey hey now, some of us like trains! ;) #horrorontheorientexpress
Thursday at 7:01 PM
Fenris-77
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Well, you are on a computer messageboard, not reading a mimiographed fanzine you've gotten in the mail... The only constant is change...
Thursday at 5:36 PM
Fenris-77
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
That's OK, I certainly wouldn't want to make you repeat yourself.
Thursday at 3:30 PM
Fenris-77
replied to the thread
What is "railroading" to you (as a player)?
.
Yup, I think this makes things easier. I think linear is a fine word for that kind of campaign and can contain both positive and...
Thursday at 1:30 PM
Fenris-77
reacted to
Maxperson's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If he suspended all discussions, then you could not post about them and it would actually be exclusion. To continue the metaphor people...
Thursday at 9:03 AM
Fenris-77
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Generally speaking my answer is static, but I think that the locks and thieves example has some additional nuance. A high level party...
Thursday at 6:29 AM
Fenris-77
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Thursday at 6:25 AM
Fenris-77
reacted to
Thomas Shey's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
While with D&D in particular because of its market-juggernaut status that could theoretically be true, it at least requires explaining...
Thursday at 6:14 AM
Fenris-77
reacted to
Neonchameleon's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Player expectations and play style. My players know I do a lot in the moment - the world is collaboratively built and they have been...
Thursday at 6:14 AM
Fenris-77
replied to the thread
What is "railroading" to you (as a player)?
.
This brings me back to my original contention - the railroading is about inappropriate use of GM force to prevent players from moving...
Thursday at 5:57 AM
Fenris-77
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's only railroading if the puzzle becomes absolutely required to solve. In other words, if the door to the puzzle is surrounded by...
Thursday at 5:18 AM
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