Recent content by FireLance

  1. FireLance

    D&D (2024) Life drain needs to be replaced with Exhaustion

    I've been thinking about a similar mechanic. Let's call it Drain. It has levels like Exhaustion, and stacks with 2024 Exhaustion levels. However, it has its own more complicated little subsystem, which I developed to achieve the following: (a) I don't want Drain levels to accumulate too quickly...
  2. FireLance

    D&D General [Humor] Things You Hate About 7E

    Hating Edition X is treasonous. Refusing to call it Edition X is also treasonous. Please report to the nearest termination booth for summary execution.
  3. FireLance

    D&D General Muscular Neutrality (thought experiment)

    I think you all are just overthinking things. Just look at the issue through the lens of cognitive dissonance and self-image. Neutral recognizes that Good is "better" than they are. They would like to be Good, but can't hack it because they are too greedy, jealous, spiteful, wrathful, or...
  4. FireLance

    D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters

    From her apparent skin tone, the sound of her name, and the blue colour scheme of her tabard and headband, my guess is: The Twelve Gods.
  5. FireLance

    D&D (2024) 2024 Player's Handbook preview: "New Spells"

    On the subject of shield, I really like the mechanics of the Soulknife's Psi-Bolstered Knack ability, and I think a few spells would be more balanced if they worked in a similar fashion. For example: Shield: lasts 8 hours. You create a shield of force. You are proficient with it while you...
  6. FireLance

    Worlds of Design: The Problem with Magimarts

    Again, the logical fallacy here seems to be: if some magic items (for example, potions of healing) are available for sale, any and all magic items (for example, +3 weapons or holy avengers) must be available for sale. And the next quote explains why the D&D economics of no magic item shops...
  7. FireLance

    Worlds of Design: The Problem with Magimarts

    When "magic item" runs the gamut from a 50 gp potion of healing (only the cheapest gemstones and art objects are less valuable) to a legendary holy avenger, it seems even less realistic to me (as an economist) that there is no trade in "magic items" at all. I think a more sensible question may...
  8. FireLance

    D&D 5E Radiomancy (moving healing/radiant spells to a new type)

    Sunburst (8th level) should probably be on the list. As for the name: Vivimancy (life magic)? Solarmancy (sun magic)? Deiomancy (god magic)?
  9. FireLance

    D&D General What does the mundane high level fighter look like? [+]

    I previously posted this to another thread, but I think it's also relevant to the conversation here. This is just a germ of an idea which has slowly crystallized after reading through several martial vs. caster threads. I recall someone commented that martial PCs need magic items to balance...
  10. FireLance

    D&D 5E The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    This is just a germ of an idea which has slowly crystallized after reading through several martial vs. caster threads. I recall someone commented that martial PCs need magic items to balance high-level caster abilities. So, why not ensure that martial PCs can always gain the benefits of...
  11. FireLance

    Planescape The Kolyarut has an automatic hit attack.

    Roleplaying notes: A marut or kolyarut will always announce its presence with the words, "I am inevitable," even if one of the PCs is an armourer artficer.
  12. FireLance

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Maybe a fairly simple solution may be to offer the fighter early access to Epic Boons, allow the fighter to swap them out, and eventually ignore the prerequisites to take them. So at 12th level, the fighter can ignore the level prerequisite of Epic Boon feats. After taking a long rest, the...
  13. FireLance

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Quoting as this post is quite relevant to something I've been thinking about after reading this thread. Say you're DMing a solo campaign from 1st level to 20th level for a basic (non-variant) human Champion fighter PC, with the following constraints: No feats No magic items 1. What would be...
  14. FireLance

    D&D (2024) Allow players to know a foe's hp?

    Expertise in Medicine or Passive Medicine 20+: You know exact hp totals. Proficiency in Medicine or Passive Medicine 15+: You know hp to the nearest 10%. Passive Medicine 10+: You know when a creature is at or below half hp.
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