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FitzTheRuke's latest activity
FitzTheRuke
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
“Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies...
Oct 10, 2025
FitzTheRuke
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Hey, my old thread :D That excel sheet is the basis for my homebrew monster difficulty ^^. I wanted to say, what Mearls says seems to...
Oct 10, 2025
FitzTheRuke
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I’m not going to respond to the whole thread, but my takeaway is this admission: “We were probably off by a factor of 5.” I.e it’s not...
Oct 10, 2025
FitzTheRuke
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I was thinking about the two short rests between long rests and how that should be handled. For “balanced” days that would be two...
Oct 10, 2025
FitzTheRuke
replied to the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
.
In my F2F games, in which I have personally made the character sheets for (nearly) all of the characters, their lifestyle is prominently...
Oct 10, 2025
FitzTheRuke
reacted to
Kobold Stew's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
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I think the problem with any rpg economies is that people spend the minimum on everything and nothing on actual quality of life for...
Oct 10, 2025
FitzTheRuke
reacted to
Mannahnin's post
in the thread
NUREMBERG Official Trailer (2025)
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Like
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Looks good! Cool to see Rami Malek; I'm in the middle of a re-watch of The Pacific, which I think is the first place I saw him. Haven't...
Oct 10, 2025
FitzTheRuke
reacted to
trappedslider's post
in the thread
NUREMBERG Official Trailer (2025)
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Russel Crow looks great and very timely, this going to be a quotable movie I bet. "We are able to do away with the mess of tyranny only...
Oct 10, 2025
FitzTheRuke
reacted to
TheSword's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
my solution is to make ‘dungeons’ smaller. 3-4 encounters in a 5 room-ish dungeon format where each combat is relevant and matters. The...
Oct 9, 2025
FitzTheRuke
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think challenged vs. not challenged was that big of a deal. Rather I think that most groups just don't want to get into combat...
Oct 9, 2025
FitzTheRuke
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, and there's also the problem of making six or eight fights in a day make any kind of narrative sense. I think I might have run a...
Oct 9, 2025
FitzTheRuke
reacted to
jayoungr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Not sure what you mean by this. Poisons in both the 2014 and 2024 version of 5E frequently inflict the poisoned condition, which means...
Oct 9, 2025
FitzTheRuke
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a decade of playing 5E I've literally never had a combat go that fast.
Oct 9, 2025
FitzTheRuke
reacted to
MGibster's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This is kind of where I am. I like how everything works in 5E, more or less, but I don't care for a bunch of filler combat where...
Oct 9, 2025
FitzTheRuke
reacted to
John Lloyd1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm doing mostly one-shots at the moment. Real-time is very important to me.
Oct 9, 2025
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