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FitzTheRuke's latest activity
FitzTheRuke
reacted to
Parmandur's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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That is because 4E would have been far better received if it was a new game from a different company with a different name. It might...
Oct 10, 2025
FitzTheRuke
reacted to
GreyLord's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Unless it's Pathfinder 2e, but then it seems, even with how very similar some ideas are between 4e and PF2e, the PF2e fans want to...
Oct 10, 2025
FitzTheRuke
reacted to
EzekielRaiden's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Yep. I would absolutely, positively love to have civilized discussions about 4e. Even about some of its flaws--because it has flaws...
Oct 10, 2025
FitzTheRuke
reacted to
Charlaquin's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Like
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Same way TotM works in any other edition. Just focus on the statuses those movements force characters into or out of. Able move without...
Oct 10, 2025
FitzTheRuke
replied to the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
.
I will keep in mind that carrot is better than stick!
Oct 10, 2025
FitzTheRuke
reacted to
TaranTheWanderer's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
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Like
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I’d say Charisma using investigation for 5e On the note of lifestyle, I feel having penalties for having multiple days of squalid...
Oct 10, 2025
FitzTheRuke
reacted to
Horwath's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
with
Like
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Pillars of eternity went the opposite way, if you payed extra you got some extra bonuses. Carrot works here better than the stick. same...
Oct 10, 2025
FitzTheRuke
replied to the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
.
Hmm... it seems like we are saying that tying Lifestyle together with both Resting and Reknown would be the way to go!
Oct 10, 2025
FitzTheRuke
reacted to
Merlecory's post
in the thread
D&D 5E (2024)
Help me Houserule 5e Equipment & Items
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Like
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Well, there's this thread here that made some efforts in that direction. The general direction seemed to be attaching some actual...
Oct 10, 2025
FitzTheRuke
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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You say that like a gm who has never had a player IMMEDIATELY respond with a shameless "ok so we wait and take one tomorrow" as if even...
Oct 10, 2025
FitzTheRuke
reacted to
Hriston's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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The rule for interrupting long rests quite clearly defines "a period of strenuous activity" as "at least one hour of" certain types of...
Oct 10, 2025
FitzTheRuke
reacted to
Seramus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I admit, I always thought the idea of walking for an hour during a long rest was hilarious. Like... Start your Long Rest. Continue...
Oct 10, 2025
FitzTheRuke
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Quite frankly, nothing Crawford says can be trusted. He just calls it like it is written, whether it's intended that way or not. That...
Oct 10, 2025
FitzTheRuke
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Yeah. It doesn't take an hour of combat to ruin a long rest. The idea that it would take 600 rounds of combat before your long rest...
Oct 10, 2025
FitzTheRuke
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the...
Oct 10, 2025
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