Erol Otus, Roslof, DiTerlizzi, Stephen Fabian (Ravenloft), and Jason Edwards (from Goodman Games) are my favorites. There's a few other choices that rank pretty high for me but those are my top 5.
One of my top three 5e module choices.
While I'm prepping PoA, I started preliminary outlines for this and CoS.
ToA feels pretty sandboxy as it is, so to give my group some more focused activities I will likely add something like White Plume Mountain or Hidden Shrine of Tamoachan from Tales of...
Imho, underground and in darkness is when you would want it most, not a shrinking radius.
My best visual example is a group of adventurers in a dark cavern huddled around the cleric’s twilight aura, as he or she boldly presents her holy symbol. They look high and low, preparing to be attacked...
I think the radius is too large primarily, it covers an area large enough to cover most dungeon rooms. Thematically, it doesn’t make sense in bright light.
Sorry for the necro, I just reduced the radius to 10’ in line with a paladin aura, it also only works in darkness (non-magical) up to torchlight/lantern light to keep with the theme of twilight visibility. This limits it to night or underground/dungeon use and keeps the feel of being a dim light...
I voted for the Shackled City. Just a great all around campaign.
Other than that I'd love Age of Worms because of the Greyhawk feel. I'm not worried about a Paizo feel to it as they feel Dungeon magazine-like (for lack of a better term) more than anything, and that always feels like D&D to me...
If you were around for the original Tomb of Horrors back in the AD&D games and loved the classics, you loved Mud Sorcerer. Mike Shel in general is one of my favorite current module writers. His chapter in the Shattered Star adventure path (book 3) for Pathfinder is great, and his standalone...
I think the show is goldilocks.
I came back to D&D from Pathfinder 1e sort of silently kicking and screaming in my head. The main reason was that my group gets together twice a year only for a long weekend getaway, and 5e seems less complex and we could finish campaigns faster
While I prefer...