Fizban Kainenminster
Villager
I think the show is goldilocks.
I came back to D&D from Pathfinder 1e sort of silently kicking and screaming in my head. The main reason was that my group gets together twice a year only for a long weekend getaway, and 5e seems less complex and we could finish campaigns faster
While I prefer Pathfinder still because of the APs, Critical Role has reminded me that less complex is just as fun, and I actually am just as happy with streamlined. The published campaigns need work, but then all of them need to be tailored imho.
The only negative for me is the wonky CR system, which Mercer and Co. make home brewing look easy.
Overall, love the show for easing my transition away from Pathfinder.
I came back to D&D from Pathfinder 1e sort of silently kicking and screaming in my head. The main reason was that my group gets together twice a year only for a long weekend getaway, and 5e seems less complex and we could finish campaigns faster
While I prefer Pathfinder still because of the APs, Critical Role has reminded me that less complex is just as fun, and I actually am just as happy with streamlined. The published campaigns need work, but then all of them need to be tailored imho.
The only negative for me is the wonky CR system, which Mercer and Co. make home brewing look easy.
Overall, love the show for easing my transition away from Pathfinder.