What! Int a dump stat?
I might not have bought the books but never I would have thought charisma to become a more important atribute than int. How come is that?
After a quick look:
<3 the system for wizards and sorcerors.
I don't like their drawback though ie: Spell Casting Fatigue & Arcane Burn
If these rules were added for balance, just lower it its power down.
If these rules were added for logical reason, it only makes the system more complicated...
The spells fit perfectly but I don't like the special features though. Evasion ? You should remove that one. Apparent defense not level 1 and I would put it a spell instead of a permanent feature. Panache a spell.
You could put some shapechange every day like the druid has.
I'm currently working on a totally new system that goes along the int and wis in one stat so all non-spontaneous spellcasters rely on it. Otherwise, they gain, along with other spontaneous spellcaster classes, bonus spells with charisma.
I really think it gets balanced that way because you add...
The bard is a charmer, the beguiler a trickster and the sorceror a spontaneous spellcaster.
I really see a gifted and intuitive charmer who enchants souls as a way to trick people as being one class. At least, I want to see the result if we combine it in one class. What would it look like?
Do you have a well developped list of those craft and profession skills ?
I believe that if those were better described in the documents that I possess, their would gain more in popularity.
Don't forget that white seeks punishment.
Red shouldn't receive physical bonuses such as a better BAB
I would keep blue with the law enforcement. White being more about justice than order. In any case, I would leave protection from chaos to white for its protection sphere and align weapon...
Only with the bonus feat every two levels, it makes this class probably as good as the fighter which lacks of skills. Now with the additional rogue talents...
Anyway, what are your concerns with the class for making a revision?
I like the ideas you got there.
I do not have a lot of experience with psionics but what comes to mind is overpower. I would reduce 20 damage to maybe 4d6 (4-24) and for the second ability, I would remove the 8d6 damage in case that the fortitude save is failed or lower it because 8d6 will...