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FrogReaver's latest activity
FrogReaver
replied to the thread
Alternatives to map-and-key
.
For what it’s worth, the specific implementation here seems far superior to how I understand 4e skill challenges. Here’s a question...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
the more broadly you want to define skill challenge the more case based the criticisms of it are going to be. 4e skill challenges were...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
I think social skill challenges in certain social situations can make sense. Primarily ones where the NPC motivations and reasoning...
Aug 11, 2025
FrogReaver
reacted to
AnotherGuy's post
in the thread
Alternatives to map-and-key
with
Like
.
I'm not an expert on Skill Challenges and we generally run things our way. I use the framework provided in 4e to run my Skill...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
I’m not sure what you mean here. My understanding is that the 4e skill challenges rules do not allow this. I would be more open to a...
Aug 11, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
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But that is not what the rules actually do. Rules do not care about obstacles, they care about the number of successful checks. Thus if...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
Maybe if you directly addressed the criticism, because I don’t follow the significance of whatever point you are trying to make here...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
I’ve gotten that vibe before about my play as well, but it’s usually quickly dismissed Why though? If the premise is this band of...
Aug 11, 2025
FrogReaver
reacted to
thefutilist's post
in the thread
Alternatives to map-and-key
with
Like
.
The above is very close to the standard Narrativist model for situational play but I want to emphasises a few things. One big...
Aug 11, 2025
FrogReaver
replied to the thread
Alternatives to map-and-key
.
In the very first line of your OP you go much further than identifying a fairly well known method, you say most play defaults on an...
Aug 11, 2025
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
Given that you said you meant literal map and key, whole tread is rather weird, given that most roleplaying do not involve such. Instead...
Aug 11, 2025
FrogReaver
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
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Right--and the skill challenge mechanic is broken (for certain preferences) because it decouples resolution from the fiction...
Aug 11, 2025
FrogReaver
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
.
But look at my sneak past the defenses response, above. Where are the choices? I mean, yes, the players could choose very differently...
Aug 11, 2025
FrogReaver
reacted to
Piperken's post
in the thread
Alternatives to map-and-key
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Like
.
Thoughtfully considering everyone's comments. Regarding the arbitrariness of clocks: The table was introduced to their 1st countdown...
Aug 10, 2025
FrogReaver
reacted to
Micah Sweet's post
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Alternatives to map-and-key
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This isn't an objective discussion. Map and key is not objectively inferior to not map and key.
Aug 10, 2025
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