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FrogReaver's latest activity
FrogReaver
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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You still aren't addressing how a DM determines strength relative to size. I'm making a dungeon for third level PCs. Can I put an ogre...
Oct 13, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Does any book that uses CR refer to it as a training system you should eventually wean yourself off of?
Oct 13, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
How accurate do you expect cr guidelines to be?
Oct 13, 2025
FrogReaver
reacted to
Pedantic's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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Different resource models for different classes is absolutely a good start. I personally think running Fighter/rogue powers through...
Oct 13, 2025
FrogReaver
reacted to
AnotherGuy's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
.
Two Things. 1. The problem with 5e can be easily solved by (a) Introducing a Travel Rest and converting the Long Rest to a 24-or-48...
Oct 13, 2025
FrogReaver
reacted to
Scott Christian's post
in the thread
D&D General
The Great Railroad Thread
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Like
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Those examples are very much a DM issue. There is a point in time when exposition occurs to minimize aimless RP, and then there is a...
Oct 13, 2025
FrogReaver
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Derp. Yeah one xoukd design a game that its not an issue. That game wont be D&D though which is constrained by player expectations...
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I have no idea how this has anything to do with what you quoted from me. I wasn't talking about 5e. I was talking about the...
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Smashing perfectly good cars is fun too ;)
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
What does 'works fine' even mean?
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don't think it's just boss fights. But I do think 1-3 encounters per rest period is the sweet spot. I think each encounter needs to...
Oct 12, 2025
FrogReaver
reacted to
Paul Farquhar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
If the fights are about expending resources, then the players cannot “lose” the individual fights. However, they can consume too many...
Oct 12, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I'm going to look at 3 rounds. In 4e a lower level Fighter would typically do 1[W] + mod damage with at will. 2[W] + mod damage with...
Oct 12, 2025
FrogReaver
reacted to
sevenbastard's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Sure, but a 1st edition wizard had exactly the same issue of using a spells as any other edition wizard. No edition addresses the 5...
Oct 12, 2025
FrogReaver
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
I think part of the problem is D&D's resource management is locked to "dungeon" style of play. The PCs are far away from home, in...
Oct 12, 2025
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