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FrogReaver's latest activity
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Most players seem to play fairly linear adventure paths. I don’t think pacing and 5MWD is as big of a concern for them in the first...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That’s cool and all but you’ve not really explained it. The biggest takeaway is that you really like the implementation. But you’ve not...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Very gamist idea, but what if quick recovery like a long rest costed xp?
Oct 14, 2025
FrogReaver
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Totally get that. It was also hell on wheels to try and build anything for because of the powers structure. SO repetitive to make a 30...
Oct 14, 2025
FrogReaver
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
To me, that "system" is good advice, not hard rules that try to codify what is IMO more art than science.
Oct 14, 2025
FrogReaver
reacted to
AnotherGuy's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
You may be right, and that could be that is why these rules seem to be working for us. Our current storyline in the campaign is under a...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I’m not familiar enough about that game to know if it does or doesn’t work there. I’m skeptical enough that I wouldn’t just take...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don’t know about better overall as there’s more to consider than just balance and pacing. But in terms of balance and pacing, it...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
IMO. In terms of balance and pacing that kind of system is absolutely terrible. I think it’s obvious as to why, but I’ll elaborate...
Oct 14, 2025
FrogReaver
replied to the thread
Judge decides case based on AI-hallucinated case law
.
Assuming all the textbooks were of equal quality, I’d much prefer the one my professor wrote. There’s pros to having all the...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I think balance and pacing and inextricably linked. I disagree. The same floor level can be set with or without per encounter...
Oct 14, 2025
FrogReaver
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Yes. Your question was much more interesting.
Oct 14, 2025
FrogReaver
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Listen, I get this is a heated debate about how useful you, personally, find CR as compared to a wholly new DM or whatever, but that's...
Oct 14, 2025
FrogReaver
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Haha
.
Again: the perfect form of D&D already exists and it's in the Rules Cyclopedia. D&D never needed to change. If only all these D&D...
Oct 14, 2025
FrogReaver
reacted to
Corinnguard's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
It's also how we got Pathfinder 1e at roughly the same time.
Oct 14, 2025
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