Yes. Initiative is huge. My claim that the Fighters probably still win without initiative wasn’t diminishing the general importance of initiative. It was noting just how far in the lead they were in this scenario.
IMO. It says absolutely nothing about the High Level Martial / Caster divide. PvP is not PvE. To get a true comparison he should have had them run a dungeon.
On a side note, I think everyone is a bit too focused on the initiative. Even losing initiative I suspect the fighters would have...
Also of importance is it doesn't appear the casters had any prep rounds. There's lots of spells that could have been precast that could have greatly improved their chances.
I may also have missed details on magic items.
You may can. I’ve not really explored it.
But I’m more talking design and homebrew/3pp and how those things still have turn length and aoe issues making for bad gameplay.
I think if there is a necromancer they should be able to control 10ish minions. Thus, I don’t really think there should be a necromancer due to gameplay issues associated with that. But if you want to design one, that’s what I require.
Well they definitely made it thematic and not OP. Seems possibly a bit weak and still has the turns / aoe issues. I don’t view it as a solution to the problem presented. But it is interesting and fun!
That’s easy, they want to control 10 skeletons a turn entailing everything said 10 skeletons might do.
Thus the intractable problem. You aren’t giving them what they want. You are demanding they give up on getting what they want in the name of gameplay.