I don’t think your assumptions are accurate. I seem to recall previous discussions revealing that tabletop and digital both contained mtg and d&d. Maybe I’m mistaken though.
For defense, I think the answer is sentinel. It provides a reaction control style ability. Add in some control spells, good ac, warcaster to maintain your control spells, magic initiate and gnome magical resistance all seem ideal to round this character out.
Protection Style is interesting but probably best made use of by going fighter 1 / full caster X.
Any spell support options are just better with a full caster or even half caster than an ek. Magic initiate just works better with full casting.
I would lean into a Battlemaster archer as my...
Let’s be less than generous and suppose there was a game where the rules are the player says something their character attempts and the DM decides what occurs in the fiction. By the OPs definition there are invoidable rules, they are known to all parties, and players can use them to achieve...
100% this.
In fact we could even describe such mechanics in more traditional terms as the creation of a random table where option 1 is the DMs proposed fiction, option 2 is the players proposed fiction, and option 3 is the players proposed fiction with the addition of a specified DM proposed...
Different abilities will be more or less useful in different settings. There’s nothing new here. In the typical d&d setting (based on my experience) it will probably be much less useful than you imagine due to the particular limitations it has.
No. I’m arguing that it depends on what ‘law enforcement’ is capable of in the preestablished setting (or others searching n for the PCs). Some settings the law enforcement might behave goodly even when searching for someone. Others they will behave more badly.
In my experience if a group is...
Why? Not all options in d&d get implemented well. The notion of a mechanically enabled Robin Hood type playstyle is cool. The specific implementation here, not so much.
As written the background ability specifically tells you it won’t work in either of those circumstances. I’m not sure why...
First of all, this is a thought provoking OP and well laid out. I gave it a like for that even though much of the analysis I disagree with.
The agency definition:
"Agency in games is the product of inviolable rules which the players know and can rely on to achieve known goals."
I'll assume...
IMO the crux of this issue is treating the gameable space of 5e D&D as having some kind of reliable, "I can hide out with commoners no matter the circumstance" ability. That's not an ability in the gameable space of 5e D&D. What 5e does offer in it's gameable space is a reliable ability to...