WotC is seemingly still involved. Or at least Hasbro is, obviously. Sounds more like the show runner, who is a D&D fan and player, asked Perkins to consult. Which is probably because he’s a D&D fan and Perkins has been one of the faces of the game for more than a decade.
Beadle has never labeled a reprint as a “Platinum” product. Those they call “Silver” or “Legendary” depending on the size. This is clearly for a new adventure, and B&G say as much in the product page.
I’m not sure FLGs have an unfair reputation. I’ve been to many throughout my home state, and I’d say about 80% conform to the stereotypes people typically assign to those types of stores. And I’ve had much better success at speakeasies and coffee shops that hold game nights.
Not saying all...
It’s highly unlikely any of those games will be able to eat into D&Ds market share in any noticeable way.
Until shows like Stranger Things start referencing Daggerheart instead of D&D, those games just won’t penetrate popular culture to the point where the sales are affected.
The only thing...
They have openly said the backend code prevents them from doing a lot of customization, including stat blocks that automatically level up with you the way the Beast Masters do. They have also said they are in the middle of a full backend rebuild specifically to address these issues.
Just came to say I ran more of the Cobblehook Cove adventure from Dragon Delves. The party has now had 4 encounters before they do the big Dragon fight next session. And after the dragon they have to fight more pirates to get the last item for their quest. So ya, 2024 adventure design is still...
it isn’t always a death clock. Procrastination has consequences in both real life and in game.
Took too long trying to find the treasure at the end of the dungeon? A rival party got there first. Went three rooms deep and then left the dungeon to rest? Those rooms got repopulated with...
Does not do anything to alleviate the time problem. As mentioned, the dungeon from Dragon Delves that was used as an example has a strict time limit to save the town, preventing rest abuse.
And if we are discussing homebrew adventures, Tiny Hut is not an invincible barrier. It can be...
The adventure they are using as an example has a strict time limit (return the missing gems in 1 day or the town is destroyed), so the Players do not have time to come and go from the dungeon as they please.