They have openly said the backend code prevents them from doing a lot of customization, including stat blocks that automatically level up with you the way the Beast Masters do. They have also said they are in the middle of a full backend rebuild specifically to address these issues.
Just came to say I ran more of the Cobblehook Cove adventure from Dragon Delves. The party has now had 4 encounters before they do the big Dragon fight next session. And after the dragon they have to fight more pirates to get the last item for their quest. So ya, 2024 adventure design is still...
it isn’t always a death clock. Procrastination has consequences in both real life and in game.
Took too long trying to find the treasure at the end of the dungeon? A rival party got there first. Went three rooms deep and then left the dungeon to rest? Those rooms got repopulated with...
Does not do anything to alleviate the time problem. As mentioned, the dungeon from Dragon Delves that was used as an example has a strict time limit to save the town, preventing rest abuse.
And if we are discussing homebrew adventures, Tiny Hut is not an invincible barrier. It can be...
The adventure they are using as an example has a strict time limit (return the missing gems in 1 day or the town is destroyed), so the Players do not have time to come and go from the dungeon as they please.
In that adventure (which I’m currently running in my home game) roughly 6 of the encounters are in the path. It’s not a dungeon with many branching paths. It’s pretty straight through.
This is just wrong.
First, Dragon Delves exists and has multiple dungeons with multiple encounters, some of which are multi-level and takes multiple sessions to run without an easy opportunity to rest (unless your DM just lets you long rest in a room next to a bunch of monsters).
Second...
This thread is not really saying what you’re claiming. Most of the examples they gave are not changes, as they were also magical abilities in 2014.
For example, Darkmantle is listed as having a “non-spell” magical darkness effect. Which is true. And it is true of the 2014 Darkmantle, which has...
I think I’m rating the Monk and Paladin Green (with notes about some features) and Rogue and Warlock red. Rogue feels like it’s stepping on Arcane Trickster, flavor wise, and Vestige Warlock is just off. Bring back the Binder if you want vestiges.
Other than the ones currently in playtesting, the only new class option (for 2024) that did not make a book release was the Brawler Fighter during the 2024 PHB playtest.
Some playtests got heavy revisions to the point of being borderline "cut," like the PDK (printed as Banneret) or the...