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gban007's latest activity
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gban007
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
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Rewatching old movies on Netflix. Fletch: Very dated, and not just for the ludicrously wealthy "struggling" newspaper. LA's beaches...
Oct 12, 2025
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gban007
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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To be fair, anything that taxes the PCs hit points and/or causes them to spend limited resources equivalent to what they would...
Oct 11, 2025
G
gban007
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Oh, yeah, it’s terribly designed and I’ve yet to meet a dedicated Magic player who actually likes it. But, based on what sealed...
Oct 11, 2025
G
gban007
reacted to
Staffan's post
in the thread
Fabula Ultima general thread [+]
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I think this part requires some nuance. This all sounds like the default mode of FU is some sort of sandbox/hexcrawl kind of thing...
Oct 11, 2025
G
gban007
reacted to
zakael19's post
in the thread
Fabula Ultima general thread [+]
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TBF I think DH is far easier to play as a F20 game by default, FU has more opinionated system level implementation and guidance (it...
Oct 11, 2025
G
gban007
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
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That said, I do think that the one of the wonders of Fabula Ultima's design and book layout is how it seems to unintentionally deceive...
Oct 11, 2025
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gban007
reacted to
Campbell's post
in the thread
Fabula Ultima general thread [+]
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I don't really view Fabula Ultima as neotrad in the slightest. It's pretty much just a straight up modern Narrativist design. Its rules...
Oct 11, 2025
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gban007
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
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INTRODUCTION, PART 1 We get a brief introduction telling us what this game is about and what are JRPGs (with examples). If you know...
Oct 11, 2025
G
gban007
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I'm not sure that one-off products, and that's what most of these are - even if a variety of one-offs, would constitute fracturing the...
Oct 11, 2025
G
gban007
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Sure, but following WotC's flawed designs is on us, if we do it.
Oct 11, 2025
G
gban007
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I get the joke, but that's actually driving it home for me. Nobody actually wants to “oppress” other playstyles, yet the structure of...
Oct 11, 2025
G
gban007
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So they don't know that spells recharge with a rest? That seems like an odd thing for nobody to know.
Oct 11, 2025
G
gban007
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Me? I will procrastinate to the last minute! But yeah, if the characters are hurt, exhausted and missing some magic, I would expect them...
Oct 11, 2025
G
gban007
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The...
Oct 11, 2025
G
gban007
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Solving them perhaps to your satisfaction, but I can tell you 4E was no solution to me. I actually like the 5E approach and slower...
Oct 11, 2025
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