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gban007's latest activity
G
gban007
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
As @Parmandur mentioned, Theros and Fizban's have mythic monsters that have two stages. The 2nd stage is mostly the same but with an...
Thursday at 7:10 PM
G
gban007
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think the TTRPG medium is actually old enough to speak of absolute musts or must nots in terms of historical parallels. A...
Thursday at 7:09 PM
G
gban007
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
While I agree with your general premise, I don't think the bolded necessarily follows. One example isn't enough to establish a pattern...
Thursday at 7:09 PM
G
gban007
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
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Waiting for DriveThruRPG to approve posting my next adventure.
Wednesday at 11:40 PM
G
gban007
reacted to
Alzrius's post
in the thread
What are you reading in 2025?
with
Like
.
I just finished reading Maxwell Alexander Drake's 2024 "HârnWorld History Novella," Carnage of Kiraz. I became interested in Hârn...
Wednesday at 7:02 PM
G
gban007
reacted to
GobHag's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To be clear, what I meant by anti-verisimilitudousness are stuff like how GMs should allow plans of action that are 'cool' by minimizing...
Wednesday at 6:57 PM
G
gban007
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think that verisimilitude remains important for modern audiences but it's hardly uniform. While it is a trite point for me to make...
Wednesday at 6:57 PM
G
gban007
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Again, here is the solution to the thing. It is tried and true. THIS IS AN INTRACTABLE PROBLEM. NO ONE COULD POSSIBLY SOLVE THIS THING...
Wednesday at 4:17 AM
G
gban007
reacted to
Snarf Zagyg's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
In America, IME, there are three types of vacation time- 1. "Gig economy" / part time jobs. What is vacation time? 2. Wage slave /...
Tuesday at 10:10 PM
G
gban007
reacted to
payn's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
So, we've had a few layoffs over the years /knock on wood. I managed to survive them. I asked a friend in HR once how they decide. He...
Tuesday at 10:10 PM
G
gban007
reacted to
gnarlygninja's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Sad
.
Even then if you don't elect reps who will go to the mat for you, workplaces can get away with a lot. I once worked at a place where...
Tuesday at 10:09 PM
G
gban007
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The issue is that until about 2020 the prevailing wisdom was "I don't need no more stinking rules I know how to run this game". So...
Tuesday at 7:02 PM
G
gban007
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula...
Tuesday at 6:57 PM
G
gban007
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
Tuesday at 6:54 PM
G
gban007
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, bounded accuracy is for my money the best decision WotC made with D&D since they bought the game. I don't see much criticism of...
Tuesday at 6:52 PM
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