Recent content by GobHag

  1. GobHag

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    An example of a non-baseline design for Humans is how In 'His Majesty The Worm', Humans are treated as super nationalistic about their clan/House that they gain advantage when their motto or sigil is dramatically appropriate.
  2. GobHag

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    Like I said before, as someone that considers himself a modern player, I'd be more accepting if Humans aren't also designed to be the default so that they are also class restricted in some way; They're only allowed to be magical because the only type of humans who are willing and able to do...
  3. GobHag

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    I use worldbuilding arguments but I don't actually care about worldbuilding, I'm just aesthetically against limiting classes with race because I consider believability lesser concern compared to making a character one likes.
  4. GobHag

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    For Race as Classes, normal classes don't need races to exist so a player can just decide to be a fighter that's a turtle person. In Race and Classes I think it's perfectly fine to have a no baseline/Jack-Of-all race, just like it's fine that there's no baseline/Jack-of-all class...
  5. GobHag

    D&D General So how do Half-Elfs feel different to Elfs?

    Yes but only barely and only pond-level at best that will quickly become 'slap on some prosthetics' IMO
  6. GobHag

    D&D General D&D Evolutions You Like and Dislike [+]

    Yes, Silvery Barbs should be banned because it's broken, not necessarily because it's in another book
  7. GobHag

    What Do You Think Of As "Modern TTRPG Mechanics"?

    An issue impossible to solve when even video games have Visual Novels under it's umbrella. Not to mention that spaces own definition of RPGs
  8. GobHag

    Let's talk about "plot", "story", and "play to find out."

    Yes we do? Or at least I do. The Season of Ghosts AP I played in was plotted out and good
  9. GobHag

    Let's talk about "plot", "story", and "play to find out."

    My view is that the thing being 'found out' during play might have minimal to no effect on outcome but can still be enjoyable and meaningful on the execution and details. Destination being locked doesn't deny the journey.
  10. GobHag

    Let's talk about "plot", "story", and "play to find out."

    Mind explaining what your definition of player agency is?
  11. GobHag

    Let's talk about "plot", "story", and "play to find out."

    All RPGs also have their own restrictions, what's wrong if the restriction is 'At the end, you will betray the person who trusts you the most' instead of something more concretely like 'there's a 50 feet high stone wall'? Is deciding at Session 0/CharGen/between sessions on how your character's...
  12. GobHag

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I actually do agree with him but it also applies when the rules or balance heuristics themselves are ignored(see 5e's 5 minute adventuring day)
  13. GobHag

    What I Like About Nimble 2e (So Far) — A Partial Review

    I'm a true blue meat point believer so that means yes, a high enough levelled Wizard can get stabbed no problemo.
  14. GobHag

    What I Like About Nimble 2e (So Far) — A Partial Review

    I mean that feels like complaining that an Ice Cream is cold.
  15. GobHag

    What Do You Think Of As "Modern TTRPG Mechanics"?

    For A and C I think being stuck in a dessert would affect your ability to cast still.
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