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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
You can run a pirate-themed campaign in 5e, but it’s not a great fit without some serious adjustments. The rules are built for...
Oct 10, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
If you are going pirate, ditch D&D. It's seriously isn't that great. I would suggest 7th sea, 1st edition. It's game about swasbuckling...
Oct 10, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
While item is cool, from practical side, it does 5 more damage. Bonus to hit is better in long run since +2 gives you 10% more chance...
Oct 10, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Mix. Very few were found since we rarely do classic dungeon looting, some bought, some were rewards. Ring was created by my character...
Oct 10, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
It might be due to style of play. I'll give you two examples. One of my friends runs PF1. It's all about combat, almost 80% of every...
Oct 10, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Random items remind me of Diablo. You would get tons of random magic items, some were good, some were ok, some were just crap to sell...
Oct 9, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
When you look at it like a feature, not a bug, life becomes easier. Sure, sometimes my players steamroll boss in 1-2 rounds. Good for...
Oct 9, 2025
GrimCo
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
A topic as old as 5E, if not older. And every time I personnally struggle to see any kind of problem. I mean, sure, if you're there...
Oct 9, 2025
GrimCo
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Attrition model takes time IRL. 6-8 encounters may be 3 or 4 sessions. And after 1-3 weeks between sessions people tend to forget...
Oct 9, 2025
GrimCo
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Same. System needs to be flexible enough to accommodate and mechanically support at least 3-4 game themes and genres so i can throw some...
Oct 9, 2025
GrimCo
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
Just to add few points. Stuff that helps me with winging it. These days, i'll mostly run oWoD. I use our hometown as starting point...
Oct 9, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Some people, not me, would say you can give them better sword, not stat wise, but story wise - maybe it's prettier and shinier with nice...
Oct 9, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Sometimes. Sometimes DM just lets you steamroll opposition. At least all DMs i played with did that and that's what i do as a DM. Sure...
Oct 9, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Yup. Fighting stuff, killing others and avoiding being killed yourself is fundamental part of D&D game play. Given option, players will...
Oct 9, 2025
GrimCo
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Do not give/sell items that give +X to AC/DC/attacks/saves. that removes a lot of treadmill effect. concentrate on items that gives...
Oct 9, 2025
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