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GrimCo's latest activity
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
And that's why i recomend 1ed 7th sea. It has this genius thing called brute squads. Each squad is usually 3-5 people. One flesh wound...
Oct 15, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Cause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.
Oct 14, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Drawback is, you become weaker. DS balances offence and defense with them being proportionally opposite. With more encounters you gain...
Oct 14, 2025
GrimCo
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except...
Oct 14, 2025
GrimCo
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
.
The problem is bounded accuracy. What do I mean by that? I mean they wanted to have bounded accuracy. They demanded it. In some form...
Oct 14, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Remember back in the days of D&D Next, there was big talk about modularity? Well, with good rules modularity, you can go wide. But, with...
Oct 14, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And that is design problem of a game that tries to do all. It's mediocre at best in many things. While people blasted 4e, it had clear...
Oct 14, 2025
GrimCo
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary...
Oct 14, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Braking in sense that they use it to slow down? Sure. But on the other hand, it removes rewards of going murderhobo just to squeeze few...
Oct 13, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Only difference is, in 3e, leveling by xp was kind of still norm. In 5e, people switched to milestones for the most part. When you level...
Oct 13, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Classification is misleading. It should be measured against 5 person party (or 4 person, if that's standard, but that should be written)...
Oct 13, 2025
GrimCo
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Adventuring day and number of encounters per day with number of encounters for leveling went out of the window when people stopped using...
Oct 12, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
As for inspiration, for more fantasy take, The Pirates of Dark Water. Awesome early 90s fantasy cartoon, with just 21 episodes. But it's...
Oct 11, 2025
GrimCo
replied to the thread
Worlds of Design: There's a War On!
.
Our current campaign is set in the middle of civil war, with our party being elite mercenary company that sided with one of the factions...
Oct 11, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Not just spell pruning. If i would run it, i would prune classes. Fighter, rogue, bard and ranger only. They fit theme of pirate...
Oct 11, 2025
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