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GrimCo's latest activity
GrimCo
reacted to
Tonguez's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
English raiding of Hanseatic shipping on the Flemish and Baltic coast was rampant, in the 1400s and through the Hundred Years War. as...
Oct 19, 2025
GrimCo
replied to the thread
Tell me about VtM when it started
.
V:tM was first ttrpg i played. Straight into Sabbath campaign. :D I was young metalhead just starting HS and was introduced to game by...
Oct 18, 2025
GrimCo
replied to the thread
Worlds of Design: Grounding the Game
.
First time i played D&D using maps and minis was in PF1 campaign in 2018. I started playing D&D in 2004/5. Besides that one PF group...
Oct 17, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
And yet, it was never that useful. Caster would usually have it prepared just in case, but we never used it that much. In combat it was...
Oct 17, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
To a degree. From personal experience, that's usually case when there is heavy focus on the combat in the game. Then standard loadout is...
Oct 17, 2025
GrimCo
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I think that from an actual physics perspective, the problem with hands-free brooms is that they don't have any stability. With a horse...
Oct 17, 2025
GrimCo
replied to the thread
D&D General
Weapons should break left and right
.
Thx guys. You just gave me 2 great ideas i might implement in next campaign. One is broom with mounted holder for wand of fireball or...
Oct 17, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
No need for that. Player in one of old 3.5 campaigns made Wand of magic missile lv3 gatling gun. Single pull of trigger revolved and...
Oct 17, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Oh, you would be wrong there. Venice Arsenal was largest and most advanced industrial complex in Europe in 14th century, with around...
Oct 16, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
13-14th century Venetian galleys were large, with something up to 200+ people (sailors, officers, rowers). War galleys would have...
Oct 16, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Also, when it comes to ships. Most type they used in Caribbean were sloops, schooners and cutters. Merchant sloops had as few as 6 crew...
Oct 15, 2025
GrimCo
reacted to
Lanefan's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
Which is fine until-unless you need to mechanically resolve what's happening off-screen. I mean sure, you need to focus on what the PCs...
Oct 15, 2025
GrimCo
reacted to
Voadam's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
Some D&D ones: FOR3 Pirates of the Sea of Fallen Stars. Forgotten Realms 2e Sourcebook on fantasy D&D pirates. Sea of Fallen Stars. 2e...
Oct 15, 2025
GrimCo
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
TL;DR: Mearls and other design team members were doing a game (recorded for a livestream or podcast, can't remember which) as a promo...
Oct 15, 2025
GrimCo
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
I'll C/P part of my first post on this topic. Turn pirate campaign into treasure seeking, with old incomplete or partially deciphered...
Oct 15, 2025
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