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haakon1's latest activity
H
haakon1
reacted to
nyvinter's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Love
.
And if you're uncertain, ask your players about things that their characters would know. Don't do "what do you see in the chest?" but...
Saturday at 7:50 PM
H
haakon1
reacted to
Reynard's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
First of all,we should not take anything the Alexandrian writes particularly seriously. Second, asking players to fill in details...
Saturday at 7:50 PM
H
haakon1
replied to the thread
Does Your Game Have Random Encounters?
.
Once for an expedition to the Underdark, I created 12 encounters - scripted in the sense of fully stat’d (3.5e, so not so easy to wing...
Saturday at 7:45 PM
H
haakon1
reacted to
Agamon's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
I've flipped and flopped on this over the years. I like how randomness can be used creatively, but I prefer potential combat scenes to...
Saturday at 7:37 PM
H
haakon1
reacted to
Zardnaar's post
in the thread
D&D 5E (2014)
Ben Riggs talks to Richard Baker. Phandelver in 2018 alone sold 300k copies.
with
Haha
.
Read 4E PHB lately or played it?
Saturday at 7:34 PM
H
haakon1
replied to the thread
3e with 1e feel. Some ideas.
.
Sounds a bit 5ish to me. One thing I definitely prefer in 3.5e (my favorite edition) is no unlimited magic cantrips. For me, resource...
Friday at 8:51 PM
H
haakon1
reacted to
Emerikol's post
in the thread
3e with 1e feel. Some ideas.
with
Like
.
I've long thought that the 3e chassis is a good chassis despite my preference in many ways for 1e's way of thinking on certain things...
Friday at 8:49 PM
H
haakon1
reacted to
mixmastashizz's post
in the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
with
Like
.
I think there's a lot of things that in isolation seems unfair or unbalanced, but actually are reasonable when you consider the game...
Friday at 4:06 PM
H
haakon1
replied to the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
.
Was this rule followed much? Seems like a Weapon Speed Factor type rule - it’s there, it’s complicated, it’s ignored. I don’t...
Friday at 4:01 PM
H
haakon1
reacted to
mixmastashizz's post
in the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
with
Like
.
To be fair, you're still casting those low level spells as a high level character. That magic missile is coming out of the gate with...
Friday at 3:48 PM
H
haakon1
reacted to
Flying Toaster's post
in the thread
AD&D 1E
What was so bad about unearthed arcana 1e?
with
Like
.
I was the only person in my 1E group who ever played an illusionist. My gnome illusionist / thief became one of my favorite characters...
Friday at 3:27 PM
H
haakon1
replied to the thread
Homebrew
What makes for a perfect base hub for adventures?
.
Somebody decided Elmo in Temple of Elemental Evil has the full name Elmo Renton. Renton, WA is where WotC’s office is. “The Speaker in...
Friday at 12:28 AM
H
haakon1
reacted to
Whizbang Dustyboots's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
with
Wow
.
It took me an amazingly long time to realize that Ptolus -- the City by the Spire, where it's always raining -- was at least somewhat a...
Friday at 12:20 AM
H
haakon1
replied to the thread
Homebrew
What makes for a perfect base hub for adventures?
.
About attacking or threatening or destroying the PC’s home base … it’s interesting. I think campaigns benefit from having a Shire, the...
Friday at 12:16 AM
H
haakon1
reacted to
Dannyalcatraz's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
with
Like
.
I did use a ship that sailed across dimensions as a base in one campaign- thank you, Michael Moorcock. It worked pretty well.
Sep 4, 2025
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