the solution to your house rule is simple
healing potions no longer heal 2d4+2 HP
now they heal 1d8+3 HP
this means they can only spend 1 extra hit dice during use of a potion
at the moment for the fantasy setting i have 4 Pillars of class (think of it like a d4)
the pillars are war, craft, divine, magic (the future replaces divine with science, modern uses both science and divine)
you can be completely dedicated to 1 of those fields, or a mixture of 2 of them.
each...
they way i am looking at running the skills section is completely different to other rpg's.
when you create your character your back ground will determine your starting skills
an example of this is in the "modern version of the game" your back ground may be that of a mechanic
who finished year...
ok so question to you guys....
less skills like 5e or EOTE
or more skills like 3e or more
currently i am sitting at close to 150 skills for my game
26 combat skills
26 magic skills
12 physical
18 social
18 crafts
18 knowledge
8 interaction
and 24 domain skills
for a total of 150
each...
i play EOTE on mondays and D&D 5e wednesdays, hence the reason i realised both systems had flaws and tried to merge the 2 in to one flawless game
i do like the RP advantage/threat system and am still working on a way to work the system in.
at present i am leaning towards allowing a move action...
the near miss at present is a miss of just 1 point off, which in this 2d6 system is a lot.
but i also have glancing blow which is the result is a tie, resulting in half damage in combat.
the near miss is in place so that if you get close, you only half fail at something.
i find in dnd the chance...
wow, thank you, this is very close to my system indeed like 80% there
I still think my stats, skills, leveling, spells and feats are superior.
and i have more classes (currently i have 144 in the works)
but this will help me iron out some creases for sure
you have know idea how helpful this...
yeah but thats what i am going for, so that players will want to put the odds in their favour with role playing before rolling the dice, and with a near miss system in place failing something like a swim roll by 1 doesn't mean your character drowns.
the problem with a d20 is the dice gods take way longer to even out their dice results
last night in my 5e session i rolled 4 20's skill crits in a row, on things my character sucks at
2 other new players to the game at the other end had a miserable combat, one rolled 2,2,2,2 for his 4 rounds...
yes i have, i have been considering if you miss by 1 then the blow glances doing minimum damage with no bonus damage (so 1 damage for normal size weapons and 2 damage for 2 handed/large weapons) the problem is i have a soak system in place
and even leather amor would reduce this damage to 0
i...
the problem is on the spell list page it doesn't allow for more then 6 spells of each level displayed
so i can only see 6/11 of the cantrips i picked and 6/7 1st level spells
is their a way to increase the visible spell list with its spell descriptions?
if not maybe consider allowing for more...
yes they are similar but as you said the 2d6 and the fact it only affects 1 dice out of the 2 normalises it which i find more beneficial, plus the fact it is a re-roll and not an extra dice does mean if the player risks it he could end up with a lower result in some cases.
like wise disadvantage...
well i do have a setting in mind which will have the option to choose when in the time line you play, similar to how c'thulu has 3 settings.
the 3 settings would be before the rift (pure fantasy), at the collapse of the rift (modern day in a fantasy world like the anime "gate")
and futuristic...
oh i see what your saying, no i didn't use undying, i used the custom data section to make the undying light patron which gives 2 extra cantrips on top of the basic 2 you get from lock.
i was just saying this, in agreement that undying light is different to undying