Recent content by HalfordAskold

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    1001 minor traits for magic swords

    1) +1 CMB 2) +1 CMD 3) Creates Food & Drink/once a day 4) Re-roll damage once/day 5) Upon command, turns into a tool (shovel, crowbar, claw hammer etc.) 6) Cure Light Wounds/1/day 7) Leave no tracks for 10 min.1/day 8) Knock, as the spell, 1/week...
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    1001 minor traits for magic swords

    1) +1 CMB 2) +1 CMD 3) Creates Food & Drink/once a day 4) Re-roll damage once/day 5) Upon command, turns into a tool (shovel, crowbar, claw hammer etc.) 6) Cure Light Wounds/1/day 7) Leave no tracks for 10 min.1/day 8) Knock, as the spell, 1/week...
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    1001 minor traits for magic swords

    ok I like that. I love cats so no worries, but can think of some players who wouldn't. Also if they tried to kill the cats, some cat God or the King of the Cat's might take offence...
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    Penny Arcade: Christmas Eve D&D

    Great idea for a Christmas scenario! Gotta remember this for next year. Bet the PCs had fun.
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    An Evil Game . . Sorta

    I have wanted to do something like that. Except that after they get to 5th level, their patron has been replaced by a doppleganger. Then their patron, who has always been trustworthy, starts having them do things that at first and just a quick look, are not bad. But eventually they find out...
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    Leveling Characters

    And I will also adamantly disagree. Even in the military you have to re-qualify. Whether you are in a front line unit or not. They train. Counter argument would be as a PC you would always be training... except you also get XP for figuring things out, diplomacy, etc. How does that give you...
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    Leveling Characters

    Even the military you have to go for training verse handing someone a gun and so 'go that way.' And unless you are born with the science and math and all the knowledge; you hope your doctor went to school (graduated) and made it all the way, don't you? Ok, so maybe a fighter can just keep...
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    Leveling Characters

    I have always hated when characters level. They just assume they automatically know how to cast higher level spells, or swing their sword easier better or pick locks better. I like the idea of a fighter going to a school to have to learn to hit better. You don't have to play out the weeks or...
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    Mundane Items

    There was a source book called .... And a Ten Foot Pole, that had a lot of stuff like what you are looking for. It was put out by ICE.
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    1001 minor traits for magic swords

    Nice catch! Except... a longsword is normally 4 pounds. Since this sword only weighs 1 pound, that means the magic subtracts 3 pounds... B-)
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    1001 minor traits for magic swords

    219) You Have One and I Have None. This sword is balanced weirdly. In fact some may think it’s cursed as it is a -1 to hit because of it when used in normal hand to hand combat. But if it is thrown by the handle, it is actually +2 to hit and add +d8 damage due to the force of the sword impacting...
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    1001 minor traits for magic swords

    218) A One And A Two And A Three. This longsword is a +1 to hit, +2 on initiative and weighs only 1 pound. And every time it successfully hits, soap bubbles spring out. They don’t do any damage and aren’t really distracting.
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    Too Many Casters?

    Unless your games are combat based, the people are playing what they want. It always struck me that some people designed 'combat' characters, like they were heading for war. If the campaign is a war and you are soldiers, ok I can see that. But when I design a character and I always take 1 skill...
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    Pathfinder 1E Is Pathfinder D & D?

    Great way to put it. I am sure Shakespeare and Gygax would agree. Now wouldn't that be a group to play with!
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