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Halifax Brent's latest activity
H
Halifax Brent
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Dec 9, 2025
H
Halifax Brent
reacted to
Lakesidefantasy's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Clues to secret doors come in different forms; leaving them open is a clue and it also makes the dungeon seem alive, so to speak. I...
Dec 9, 2025
H
Halifax Brent
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah. I also like the device of having a trap or secret door early in the dungeon left open/fired, maybe with a body lying in it, as a...
Dec 9, 2025
H
Halifax Brent
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Personally, I think the best way for PCs to know to look for/find secret doors is to have enemies (or allies) use them when appropriate.
Dec 9, 2025
H
Halifax Brent
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why...
Dec 9, 2025
H
Halifax Brent
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 9, 2025
H
Halifax Brent
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I don't do this nearly often enough. I will make myself a note! Yeah, I was speaking of castles specifically. There are tons of very...
Dec 9, 2025
H
Halifax Brent
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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A lot of the things that are often brought up as good aspects of dungeon maps are things that I think are great about 90% of the time...
Dec 9, 2025
H
Halifax Brent
reacted to
AlViking's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
One other thing I forgot to mention is that I try to make decisions meaningful. I try to give people a reason to go left or right when...
Dec 9, 2025
H
Halifax Brent
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it...
Dec 9, 2025
H
Halifax Brent
reacted to
Libertad's post
in the thread
D&D 5E (2014)
Dungeons of Drakkenheim: a dark fantasy sandbox in a ruined city
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Like
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This unassuming town of about two hundred permanent residents was always a small community outside the capital city. Located five miles...
Dec 5, 2025
H
Halifax Brent
reacted to
Deset Gled's post
in the thread
TSR
The Full & Glorious History of NuTSR
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Like
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NuTSR filed for bankruptcy and settled with Hasbro out of court. Hasbro now undisputably owns all the trademarks NuTSR tried to steal...
Dec 4, 2025
H
Halifax Brent
reacted to
Morrus's post
in the thread
Fantasy Grounds Is Going Free To Play
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Like
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Fantasy Grounds, the Virtual Tabletop (VTT) which launched over 20 years ago in 2004, has always been a premium option for VTT users...
Nov 13, 2025
H
Halifax Brent
reacted to
AdmundfortGeographer's post
in the thread
Draw Steel General Thread [+]
with
Like
.
One of my players has been printing out the abilities as cards and because his work has a laminator he has laminated every one. He has...
Nov 10, 2025
H
Halifax Brent
reacted to
Staffan's post
in the thread
Draw Steel General Thread [+]
with
Like
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Yeah. After the very thorough (but perhaps not entirely balanced) rules for downtime in Pathfinder 1's Ultimate Campaigns, I was rather...
Nov 10, 2025
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