Hail, adventurers! I'm looking for players for a 5E game that I'd run at my place in Falls Church one Saturday afternoon per month (I run a 1st ed. AD&D game once a month as well, so a second game session per month would be my limit). This would be just a single adventure to start, to be...
Looking for an additional player for my 5E campaign. Characters are currently at 5th level; setting is Greyhawk (shortly after the Greyhawk Wars). The game leans toward a gritty, old-school feel with a good mix of role-playing, investigation, and combat. All PCs must be of good alignment (plus...
I will be moving to Quakertown very soon (end of June), and I am gauging interest in a long-term, face-to-face AD&D campaign. More specifically, the system will be 1st edition with some house rules. The game doesn't have to take place in Quakertown; for example, it could be in the Lehigh Valley...
What about either of these for Middle Earth: GURPS or HARP? I actually ran a ME campaign a number of years ago using HARP, and it turned out well.
EDIT: or Basic Roleplaying?
Also, something about the OP that made me think was something it did not take into account (unless I missed it): the objectification of women via distinctly sexually alluring images. I've seen quite a number of illustrations in RPG rulebooks and supplementary material that are clearly intended...
And I never claimed you did. My point was that the kind of thinking displayed in the article is the kind of thinking behind legislation that ensures equality. Such legislation is good, but I also wonder if it could get to the point that a DM who allows a strength cap for women, for example...
Yes, math doesn't lie, but it's still clear that you're taking things to extremes because 1) strength is not the only path to greatness, even for fighters (consider the effects that dexterity bonuses have on combat, and there are no gender-based limits for dex in 1E), and 2) the mathematical...
Well, that's really taking things to extremes. In 1E, the maximum strength allowed a female human character is 18/01-50. That's considerable strength, and it's hardly "less potential for greatness" unless you first think that women must have strength equal to men in order to achieve greatness...
What would that prove? It might just mean that the creators of that setting were doing the very thing I am arguing against: imposing a contemporary worldview onto an ancient setting.
Maybe, but you're from a different society altogether, one that medieval Europe/D&D is not patterned after. The relevant question is: Would she beat a typical medieval male adult in an arm-wrestling contest?
Of course there are fantasy elements, but that does not lessen what I said. It was intended to have elements of medieval Europe with fantasy elements mixed in. That says nothing about modern worldviews imposed on it.
Yes, adventurers who are products of their society and culture, so that...
I didn't say it was a simulation of medieval Europe in terms of being exactly like it. I said it was patterned after it. It is markedly similar to medieval Europe in many respects and was not meant to mirror contemporary worldviews. Sorry, I disagree.