Recent content by hanez

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    Help - Arriving in a town as its under attack. Looking for ideas

    Getting lots of answers! Thanks :)They are level 6, its a homebrew world, but it was based on Pathfinders Skull and shackles Adventure path. I am using a light version of 3.5 (basically its 3.5 but I worry a lot less about the rules then I used to.)The players are pirates, and the land is...
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    Help - Arriving in a town as its under attack. Looking for ideas

    Hi, for my next adventure my PCs are travelling to a town to sell and trade their treasure. I am planning for that town to be under attack by sea and have the pc's intervene. Some encounters i am thinking about include: -attacking soldiers attacking the town -the pc's attacking a navy...
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    Ideas for an adventure - Taking over a pirate ship

    they are excited for a "pirate campaign" and tried to fix a wrecked boat so they'll want to take it over if the opportunity presents itself. But they think the boat coming to rescue them is friendly. Im thinking perhaps when a boarding crew comes, they can make a perception check to see their...
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    Ideas for an adventure - Taking over a pirate ship

    Hi my campaign is transitioning into the Paizo skull and shackles adventure path where the players become pirates. I want them to hate an evil empire, sail the seas robbing there ships and burning there towns to the ground, while also chasing treasure. When we last left the adventure, the...
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    D&D 5E Too many cooks (a DnDN retrospective)

    You choose a fighter and a dwarf class to compare? Every class doesn't have to be different.. but some classes do. The system must allow different mechanics and not force them all in the same mold Just how unique do classes have to be? How about as different as they were in ad&d or 3e?
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    D&D 5E Too many cooks (a DnDN retrospective)

    If the classes are all the same in next, like they were in 4e, all having the same advancement and mechanics then that is a total dealbreaker for me. I got fooled once that the mechanics could be the same and we could just add fluff to make the game interesting..... 2years of bad campaigns and...
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    Replacing the Encounter Power

    I dont like the encounter power at all. Prefer at wills, dailies and abilities that can be 3 x a day. I am of the belief that the fighter should be like 3.x with a significant power boost and more attacks per round. leave power options for a different martial class or as a module for the...
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    D&D 5E Should magic items stay out of the next PHB?

    I feel that magic items are for the DM to make, select, generate randomly, place, and hand out according to his/her infinite wisdom. If I want to put Elrics Stormbringer in my players hand, I don't want them to know I took it from page 77, I also don't want them to know its a bit overpowered...
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    D&D 5E The Next Generation

    Hey young people, Yeah I'm talking to you. The game you want to play isnt D&D, its more like D&D minis mixed with pokemon and a sprinkle of magic cards. Oh and nobody cares about who would win in a battle between samarai shampoo and pikachu. Its time for you to go away...
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    Why do all classes have to be balanced?

    I cant think of a single game in a variety of systems I've played (AD&D, 3.x, Pathfinder, Iron Heroes, AE, 4e) where that wasn't true for every character in the party. I know as a DM I considered it my job to make sure it was true every single session. I'm not a fan of bards... but you can be...
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    I want to play an "Uncle Buck" style rogue.

    Sounds more like a bard in many ways. Swap singing out for bluffing and make his spells more mundane/charismatic
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    Why do all classes have to be balanced?

    3 people corrected me, so I'll happily take the correction. In truth I've read it a couple times on this forum, but I am glad that its not regarded as the standard desired when speakin of balance. (honestly thought it was). I could look for them but honestly don't need to, if its not a...
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    Disagree. When I played wizards in 3.x I loved MILLIONS of choices for my spells, I stayed up at night reading just trying to find the one spell I'd pick next level. At the same time I have players who just want to get better and more powerful with their axe, and want to ignore all the other...
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    Why do all classes have to be balanced?

    Is it not true that "balance advocates"want to be able to do the 3 pillars equally well? Is it not true that they want a fixed effectiveness, inside each pillar (e.g. 50% effective at combat, 25% effective at exploration, and 25% effective at social) and for this "ratio" of effectiveness to be...
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    Why do all classes have to be balanced?

    Uh... thats quite a switch. You were the one comparing the 15th level fighter to a 1st level PC, so why should I have to compare him to another 15th level character (summoner). Want to compare the 15th level fighter to a 1st level PC instead? Don't remember saying that? I dont think...
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