Recent content by Hatox

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    D&D 5E Warforged Protector Unit

    Just if anyone else ever finds this thread and wants to play something similar: Im probably going to go for first level into fighter, and the rest into artificer. Its a bit annoying to have to have high str (for heavy armor) con (for being a frontline tank) and at least 13 int (for...
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    D&D 5E Warforged Protector Unit

    Thanks for all the replies! -Yes I thought of forge cleric for the +1 ac (warforged can absorb armor so I think that should work) but ultimately decided I would rather have something that keeps the others alive, since I will probably already be the highest AC and at most second highest HP...
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    D&D 5E Warforged Protector Unit

    Hello everyone, since my last character in my group just died (rip lvl 2 rogue) I need to make a new character and had the idea to play somewhat of a Warforged that has been built as a protector unit. Since we are lvl 2 I wouldve played a lvl 1 Fighter/lvl 1 Cleric (probably life, maybe order...
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    D&D 5E Need help on how to handle a huge fight

    To be fair I did ask how to run a huge fight, not how to play the dragons, it was actually someone else mentioning that the dragons would be screwed, and I just did some maths based on that post. Also I wasnt offended, like I said, I just dont like it when people have the "the way you play the...
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    D&D 5E Need help on how to handle a huge fight

    Of course the dragons have an advantage at night, but I never like it when people say "if you dont play the enemy in exactly this way, it deserves to loose". Like yes lets say the dragon is like "huh that archer volley would screw me, I should attack at night" then I would assume the commanders...
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    D&D 5E Need help on how to handle a huge fight

    The combat should be a challenge, but far from an easy tpk, even if they fight both at the same time, they will probably start fighting one, with the other one joining after a few rounds. They are pretty well equiped and tankier than you would expect. Their ACs range from 18 to 23(some because...
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    D&D 5E Need help on how to handle a huge fight

    Yes I calculated it with an ancient green dragon (ac 21 and a bit below 400hp). Like you said, if the archers see the dragon coming, they can fire before being in his frightful presence, meaning about 1/5 of them will hit, lets say theyre goon-level and have +2 dex +2 proficiency. They´ll hit...
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    D&D 5E Need help on how to handle a huge fight

    Yes, technically if you have about 200 archers, they should kill even an ancient dragon in about 1-2 turns, thats why the dragons brought backup...lots of backup^^
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    D&D 5E Need help on how to handle a huge fight

    The dragons are actually the PC´s targets, but 1 session ago they thought it will only be one of them. So the endgame will probably be them fighting the dragons, if possible one after the other, but I dont think the PCs can just run into the enemies army and fight the dragons while being utterly...
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    D&D 5E Need help on how to handle a huge fight

    Thanks for all the replies, these ideas are great! Since my PC´s were technically "hired" to help out, I can definetly see the dwarfen general holding them back and then being like "ok they orcs are on the walls, help out there" or "the dragon flew into town, take it out" or telling them about a...
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    D&D 5E Need help on how to handle a huge fight

    Hey everyone, I am soon to run a session where my party will (probably) be part of a clash of armies, and would like some advice. The setup: I have 5 players, all at level 15 (Two rogues, a ranger, a wizard and a bard). A huge army (~1000 units, orcs, hobgoblins, ogers etc.) which is led by...
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    D&D 5E Sword of Swift Strikes

    You´re right I didnt think of the "already have disadvantage" combo, so it would have to be worded similarly to sneak damage. Like "Once per turn, when you are making an attack with this weapon, and you dont have disadvantage on the attack roll, you may instead make two attacks at disadvantage...
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    D&D 5E Sword of Swift Strikes

    Hey everyone, recently I thought a lot about the Fighter-Samurais ability to turn an attack with advantage into two normal attacks. While I love the flavor of this I hate that its not something you think about using, because its just a straight upgrade. In both situations you roll 2 attacks...
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    D&D 5E Robes of Mage Armor

    Thanks, if he made a very rare version, would you say 14 or 15 without attunement? From the normal progression Id say 14, but then the archmagi, which are just one step more rare, are just so much better, so I might allow 15... Edit: Forgot that archmagi not only requires attunement but is also...
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    D&D 5E Robes of Mage Armor

    Yea we are rolling for loot, and he was already lucky and got a Staff of the Magi. It was his idea to make a "mage armor" like robe, and they might not have the gold/materials for a legendary item, but rare/very rare is definetly within the realm of possibilities. Since it was his idea I just...
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