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hawkeyefan's latest activity
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
What does reducing GM overload mean to you? Do you would describe reducing GM overload as a contemporary approach to TTRPG mechanics...
Oct 11, 2025
hawkeyefan
reacted to
Neonchameleon's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
Now to me this is a good illustration of why neither extreme is good. The "pure prepper" would have prepared these tests entirely in...
Oct 11, 2025
hawkeyefan
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
So this will vary from game to game because I think different games need different levels of prep… but generally, this is what I do...
Oct 11, 2025
hawkeyefan
reacted to
Autumnal's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
I’m given to understand we’re different people. :) I like these threads where people get to share their opinions and not jump on others...
Oct 11, 2025
hawkeyefan
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You also have some like really interesting random tables driving play in the most recent NSR games (I'm thinking like Electric/Mythic...
Oct 11, 2025
hawkeyefan
reacted to
Arilyn's post
in the thread
Sequel game systems?
with
Like
.
Things from the Flood? I think it's a sequel to Tales from the Loop with adolescents instead of kids.
Oct 11, 2025
hawkeyefan
reacted to
gban007's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Just additional point, I think if Micah had said above a different response may have come, but Micah said reducing mechanical workload...
Oct 11, 2025
hawkeyefan
reacted to
gban007's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I can't see / recall Aldarcs original post before edit. As it stands though, i said in my post that a possibility was that Micah was...
Oct 11, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It is very true that current trends in design have historical antecedents. What makes it a trend is its pervasiveness. Many of things...
Oct 11, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Thanks. I apologize if I am unable to give proper dedication to your post as you give here to mine, but it's late and I am somewhat...
Oct 11, 2025
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Good list! For these two, I think maybe Over the Edge (1992) is the modern beginning. A bit later, Maelstrom Storytelling (1998, from...
Oct 11, 2025
hawkeyefan
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think an issue with random tables and why they fell out of favor is how little thought was put into their execution. Early games had...
Oct 11, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I am keenly aware that charts have been present prior to contemporary games: Emphasis mine in bold red. (Edit: If you are color blind...
Oct 11, 2025
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
One of the biggest things is just getting to the point and reducing process overhead. Like how instead of the intricate resolution...
Oct 11, 2025
hawkeyefan
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not speaking solely about narrative games. I mentioned 5e D&D and OSR games. Please stop making everything about your gripe against...
Oct 11, 2025
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