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hawkeyefan's latest activity
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'd go so far as to say that that is probably bad advice.
Jan 17, 2026
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I’ve seen that at times. I think it shows a lack of understanding on the part of the person saying it.
Jan 17, 2026
hawkeyefan
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You know what made it "click" for me? I went back to D&D and failed rolls resulted in nothing happening. I went back to running WoD...
Jan 17, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Okay… but all (or maybe most) of the hooks are GM created content. Choosing from a menu of options certainly gives players choices of...
Jan 17, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
In my experience, they are certainly connected. I don't think that makes it a necessity. One can have a player-driven game that is an...
Jan 16, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Jan 16, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Over the past few days I've been prompted to think a bit more about this. When I think of "sitting back and letting the game come to...
Jan 16, 2026
hawkeyefan
reacted to
TheAlkaizer's post
in the thread
What Systems Could Use More Attention?
with
Like
.
I have my issues with Spire, but it is still an incredibly evocative game and will never leave my shelves.
Jan 16, 2026
hawkeyefan
reacted to
Ralif Redhammer's post
in the thread
What Systems Could Use More Attention?
with
Like
.
Yeah, Spire is a striking game, with a deeply detailed setting and the mechanics to back it up.
Jan 16, 2026
hawkeyefan
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Site-crawling can also be done improv-style. I just generally frame it as "Ok, who built this? What were they using it for? Who is...
Jan 16, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Just to "yes, and" this with a commercial product that I keep returning to, this is more or less what the Neverwinter Campaign Setting...
Jan 16, 2026
hawkeyefan
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 16, 2026
hawkeyefan
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a...
Jan 16, 2026
hawkeyefan
reacted to
Truename's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
A stream is a lot to ask, but I’m genuinely interested in learning more. I’d like to do more player-driven campaigns, but the prep work...
Jan 16, 2026
hawkeyefan
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 16, 2026
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