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hawkeyefan's latest activity
hawkeyefan
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Lots of games get called narrative games for a variety of reasons. The only real unifying principle is that they structured differently...
Jan 18, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I don't think it takes anything like that long. The real measure of 'work' is probably the GM - how experienced they are with RPGs...
Jan 18, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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In the abstract, I might respond maybe it's no different. But to me it seems that whenever this topic come up, a lot of people who...
Jan 17, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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I don't think so. And I know this isn't true. Upthread I linked to five examples of actual play. At least one of them actually provides...
Jan 17, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I don’t think the milestone need to be so specifically defined ahead of time to work. Or that if they are, that they require one...
Jan 17, 2026
hawkeyefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Oh for sure. I had to play and run some games like that before I really got it. I listened to folks here and dome other online spaces...
Jan 17, 2026
hawkeyefan
reacted to
RenleyRenfield's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
This is not how milestones work in our game at all as stated by @Campbell (I forget how much we may have changed from Marvel cortex...
Jan 17, 2026
hawkeyefan
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah. The lists are only a starting point, and milestones often get adjusted as part of the ongoing conversation of play. New goals are...
Jan 17, 2026
hawkeyefan
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So, the process my group uses is about avoiding some of the prat falls we have experienced in more open ended play. Stuff like making...
Jan 17, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 17, 2026
hawkeyefan
replied to the thread
When Player Driven Adventures Don't Pan Out
.
So there’s hope for the future! Sure, but if they’re not considered when creating “hooks” or other content, then as has been pointed...
Jan 17, 2026
hawkeyefan
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Jan 17, 2026
hawkeyefan
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Jan 17, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I think this might be related to your problem in the OP. What I mean by that is that, if the GM does their setting and situation work...
Jan 17, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 17, 2026
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