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hawkeyefan's latest activity
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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That’s a rather crappy interpretation. I didn’t really describe the mechanics at all…just pointed out that they exist and therefore...
Jan 24, 2026
hawkeyefan
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I don't think all RPG experiences are the same in this regard. It seems to me that you are talking about 'story now' versus 'story...
Jan 23, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Perhaps we should take a closer look at what actually happens at the table when we play RPGs. Humans are, by nature and context, story...
Jan 23, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think there’s advice in the book for the GM to turn to the players if they’re struggling with ideas. I don’t think it’s meant as...
Jan 23, 2026
hawkeyefan
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Well yeah? It’s just a discussion.
Jan 23, 2026
hawkeyefan
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zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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I mean, you’re playing S&V. The game gives you Actions which are the sorts of things characters in War Stars and Firefly do. It asks how...
Jan 23, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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You won't get a story out of AD&D 2nd ed, played according to the rules - that is, protagonists in a conflict with rising action, and...
Jan 23, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Nearly 16 years ago, Eero Tuovinen wrote this: Here’s how games like Sorcerer, Dogs in the Vineyard, some varieties of Heroquest, The...
Jan 23, 2026
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
There's a big difference between giving agency towards what kind of scene will be presented versus how the scene will be resolved. Many...
Jan 23, 2026
hawkeyefan
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Because "better" is subjective. I find streamlining to be what I think of as "modern." I don't (personally) like looking up tables. I...
Jan 23, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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To me, it seems that you're not fully responding to the bits that I've bolded: The worry about "do I want to find out if I can be as...
Jan 22, 2026
hawkeyefan
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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In all honesty you need to find better games. One of the things I look for in a game I'm considering for a campaign is whether there at...
Jan 21, 2026
hawkeyefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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It often only needs one player to be learning the higher options for it to propagate, though; even some players who won't put in a lot...
Jan 21, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I dunno about the players, but over the years I've found a variety of RPGs that don't have the lack of depth/stability that you...
Jan 21, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Oh yeah, there's a lotta different nuts in that there granola, for sure. Some of those secondary issues lie mostly with the GM I think...
Jan 21, 2026
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