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hawkeyefan's latest activity
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Sure… but Clocks shouldn’t be the only thing happening. The GM should be mixing things up with immediate consequences based on the...
Tuesday at 6:46 PM
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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I don't think there's anything wrong with a mechanism that puts mechanical pressure on the players to ablate the pressure soon or suffer...
Tuesday at 6:31 PM
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not quite sure why the mechanical play of "Set up as many clocks as possible, and finish the job just before any/all of them tick...
Tuesday at 5:58 PM
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think that kind of play is also ignoring that, asa player, it’s not quite easy to predict when and how a clock will fill up. I think...
Tuesday at 5:58 PM
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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That might be ideal, but it simply isn't practical in terms of actual play. I can see why from a distance and mostly not informed by...
Tuesday at 5:38 PM
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I’m not a huge fan of the Threat Roll stuff from Deep Cuts, but I like that it works for some folks. I try to always establish the...
Tuesday at 5:15 PM
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
.
One of many things I love about Deep Cuts is basically getting rid of Controlled as reason to roll dice. Just pay a cost at that point...
Tuesday at 5:12 PM
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Not really. The ticking of a clock should correspond to something in the fiction. It can just be descriptive, but it aligns with some...
Tuesday at 4:30 PM
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So, if the outcome of a dice roll is ever "nothing happens" in a game like Blades something has gone horribly wrong. In a case where...
Tuesday at 3:41 PM
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Clocks without context are abstract, sure. Clocks in actual use aren't abstract at all but represent various long-term projects or...
Tuesday at 3:39 PM
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Building on what @Campbell has said, and also what I posted upthread: if the principal focus of play - as far as story/theme is...
Monday at 6:53 PM
hawkeyefan
reacted to
Campbell's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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It's important, contextually, that "play to find out what happens" is in the MC Playbook. That being said I think Monsterhearts' "Keep...
Monday at 6:52 PM
hawkeyefan
reacted to
pemerton's post
in the thread
What is/are your most recent TTRPG purchase(s)?
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Like
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Last Tuesday I bought a copy of Night Witches and of Badger and Coyote, both intended as gifts for family members.
Monday at 12:31 AM
hawkeyefan
reacted to
billd91's post
in the thread
What is/are your most recent TTRPG purchase(s)?
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Like
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I bought Alice is Missing today. The latest episode of Ludo Narrative Dissidents podcast is about it and it sounded intriguing.
Sunday at 8:19 AM
hawkeyefan
reacted to
Autumnal's post
in the thread
What is/are your most recent TTRPG purchase(s)?
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Like
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Loner Imperium and Loner Galaxy Drifter, two more supplements for my current favorite solo system. The first is one of the rare...
Sunday at 8:19 AM
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